- Only if it's 2.0+, either vanilla or other patches, if compatible. Do remember to return the charms if any before patching.
- Difficulty reward: Toggling it to multiplier will change the reward to, well, multiplier based. Depends on what you toggle in the difficulty settings and what curses do you have on you before you start the adventure
- Ridemon control: "Vanilla" is the same control as you used to. "Mocha" changed the fly button to R button, and B for quick dismount
- Show money: Shows money in the start menu during a run
- Quick route: A map designed to be traversed as quickly as possible. Useful for shiny hunting legendaries, or when you want to rush the game as quickly as possible. It's generated once you enter the run/earn a badge
- Skip starter bag: Skip the prompt to randomize starter before a run
- I don't play classic version, and honestly it's a hassle to compile two versions. The real reason is that separating stuff for expansion/vanilla takes time, and I don't have as much time to do so nowadays
- In my drive. OR in the main Emerald Rogue fanpatch thread.
- I personally don't want to mess with battle system related issues, but if others already made fixes for it, i'll gladly add it!
- Probably not, as I am very busy nowadays... This version was originally made for personal use during my free time, so I only add things when I feel like it