- After the recent update, it's *one-way compatible from vanilla to this version. Remember to backup your save file if you still want to keep your vanilla save!
- Difficulty reward: Toggling it to multiplier will change the reward to, well, multiplier based. Depends on what you toggle in the difficulty settings and what curses do you have on you before you start the adventure
- Show money: Shows money in the start menu during a run
- Quick route: A map designed to be traversed as quickly as possible. Useful for shiny hunting legendaries, or when you want to rush the game as quickly as possible. It's generated once you enter the run/earn a badge
- Skip starter bag: Skip the prompt to randomize starter before a run
- I don't play the classic version, and honestly it's a hassle to compile two versions. The real reason is that separating stuff for expansion/vanilla takes time, and I don't have as much time to do so nowadays
- On my drive. OR in the main Emerald Rogue fanpatch thread.
- I personally don't want to mess with battle system related issues, but if others have already made fixes for it, I'll gladly add it!
- Probably not, as I am very busy nowadays... This version was originally made for personal use during my free time, so I only add things when I feel like it.