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12 changes: 12 additions & 0 deletions plugins.json
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{
"hytale_uv_preserving_scale": {
"title": "Hytale UV-Preserving Scale",
"author": "CODEFELICE",
"description": "Uniformly scales Hytale models without changing their UV size or texture layout.",
"icon": "photo_size_select_large",
"variant": "both",
"tags": ["Hytale", "Scale", "UV"],
"version": "1.0.0",
"min_version": "5.0.5",
"repository": "https://github.com/CODEFELICE/hytale-uv-preserving-scale",
"bug_tracker": "https://github.com/CODEFELICE/hytale-uv-preserving-scale/issues"
},
"sam3dj": {
"title": "sam3DJ",
"author": "1Turtle",
Expand Down
21 changes: 21 additions & 0 deletions plugins/hytale_uv_preserving_scale/LICENSE.MD
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MIT License

Copyright (c) 2026 CODEFELICE

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
20 changes: 20 additions & 0 deletions plugins/hytale_uv_preserving_scale/about.md
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# Hytale UV-Preserving Scale

Adds **Tools → Scale Model — Preserve UV**.

Resizing a cube in the Hytale format also changes its UV size, which usually means redoing texture work. This plugin scales the model a different way: it keeps every cube's base size and just multiplies its `stretch` (and moves the pivots and origins). The model gets bigger or smaller, but the UVs stay exactly where they were.

Works with **Hytale Character** and **Hytale Prop**.

What you can set:

* Scale factor, with presets (×0.25, ×0.5, ×2, ×4).
* Scale the whole model or just the selected hierarchy.
* Pivot: model origin, the selected root, or a custom point. Picking "Selected Hierarchy" defaults to the selected root, so the part scales in place.
* Optionally scale the position keyframes of loaded animations. Rotation, stretch, visibility and UV channels are left alone.

Everything happens in one undo step. If something goes wrong it restores the model instead of leaving it half-scaled.

**Bake pose, keep animations.** It also wraps the native *Bake Animation Pose into Model*. Baking a pose changes the model's rest pose, which normally breaks your other animations (they're stored relative to the old rest). With the re-base option (ticked by default in the popup), every loaded animation is shifted onto the new rest pose in the same undo step, so they keep playing. Rotation and position are re-based; scale is left to the native action, which doesn't bake it.

Standalone add-on. It doesn't modify the official Hytale plugin.
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