Add Hytale UV-Preserving Scale#933
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Add bake-pose re-base (shifts loaded animations onto a baked rest pose), plus innerHTML escaping and a safer action-intercept restore. about.md updated.
Selected Hierarchy now scales in place (pivot defaults to the selected root), and animations load on the first scale after opening a model instead of requiring a visit to the Animate tab first.
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Adds a new plugin: Hytale UV-Preserving Scale (hytale_uv_preserving_scale).
It scales a Hytale model up or down without changing its UVs: it keeps each
cube's base size and scales the visible geometry through stretch, so the
texture layout stays put. Works with the Hytale Character and Hytale Prop
formats, can optionally scale position keyframes of loaded animations.
Source: https://github.com/CODEFELICE/hytale-uv-preserving-scale
npm run validate hytale_uv_preserving_scalepasses.