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2 changes: 1 addition & 1 deletion fighters/ganon/src/acmd/ground.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ unsafe extern "C" fn game_attack11(agent: &mut L2CAgentBase) {
FT_MOTION_RATE(agent, 1.0);
frame(lua_state, 6.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 5.0, 50, 40, 0, 95, 5.0, 0.0, 12.0, 7.0, Some(0.0), Some(15.5), Some(7.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("top"), 5.0, 50, 40, 0, 95, 4.3, 2.5, 12.0, 5.0, Some(0.0), Some(15.5), Some(5.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 5.0, 50, 40, 0, 95, 3.5, 0.0, 12.5, 12.0, Some(0.0), Some(15.5), Some(12.0), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
ATTACK(agent, 2, 0, Hash40::new("top"), 5.0, 50, 40, 0, 95, 2.0, 0.0, 13.0, 15.5, Some(0.0), Some(15.5), Some(15.5), 1.0, 1.5, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_elec"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_HEAVY, *ATTACK_REGION_PUNCH);
ATK_SET_SHIELD_SETOFF_MUL(agent, 0, 2.0);
Expand Down
77 changes: 77 additions & 0 deletions fighters/ganon/src/acmd/other.rs
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,13 @@ unsafe extern "C" fn game_appealhir(agent: &mut L2CAgentBase) {
if is_excute(agent) {
damage!(agent, *MA_MSC_DAMAGE_DAMAGE_NO_REACTION, *DAMAGE_NO_REACTION_MODE_ALWAYS, 0);
}
frame(lua_state, 61.0);
if is_excute(agent) {
if agent.is_button_on(Buttons::Special) {
WorkModule::enable_transition_term(boma, *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_SPECIAL_N);
StatusModule::change_status_force(boma, *FIGHTER_STATUS_KIND_SPECIAL_N, false);
}
}
frame(lua_state, 65.0);
if is_excute(agent) {
damage!(agent, *MA_MSC_DAMAGE_DAMAGE_NO_REACTION, *DAMAGE_NO_REACTION_MODE_NORMAL, 0);
Expand All @@ -89,12 +96,79 @@ unsafe extern "C" fn game_appealhil(agent: &mut L2CAgentBase) {
if is_excute(agent) {
damage!(agent, *MA_MSC_DAMAGE_DAMAGE_NO_REACTION, *DAMAGE_NO_REACTION_MODE_ALWAYS, 0);
}
frame(lua_state, 61.0);
if is_excute(agent) {
if agent.is_button_on(Buttons::Special) {
WorkModule::enable_transition_term(boma, *FIGHTER_STATUS_TRANSITION_TERM_ID_CONT_SPECIAL_N);
StatusModule::change_status_force(boma, *FIGHTER_STATUS_KIND_SPECIAL_N, false);
}
}
frame(lua_state, 65.0);
if is_excute(agent) {
damage!(agent, *MA_MSC_DAMAGE_DAMAGE_NO_REACTION, *DAMAGE_NO_REACTION_MODE_NORMAL, 0);
}
}

unsafe extern "C" fn effect_appealhil(agent: &mut L2CAgentBase) {
let lua_state = agent.lua_state_agent;
let boma = agent.boma();
frame(lua_state, 20.0);
if is_excute(agent) {
LANDING_EFFECT(agent, Hash40::new("sys_whirlwind_l"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, false);
LAST_EFFECT_SET_ALPHA(agent, 0.4);
}
frame(lua_state, 26.0);
if is_excute(agent) {
LANDING_EFFECT(agent, Hash40::new("sys_whirlwind_l"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, false);
LAST_EFFECT_SET_ALPHA(agent, 0.8);
}
frame(lua_state, 44.0);
if is_excute(agent) {
EFFECT(agent, Hash40::new("sys_crown"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, false);
LANDING_EFFECT(agent, Hash40::new("null"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, false);
}
frame(lua_state, 42.0);
for _ in 0..5 {
if is_excute(agent) {
EFFECT_FOLLOW(agent, Hash40::new("ganon_entry_aura"), Hash40::new("emit"), 0, 0, 0, 0, 0, 0, 1, true);
}
}
frame(lua_state, 66.0);
if is_excute(agent) {
EFFECT_OFF_KIND(agent, Hash40::new("ganon_entry_aura"), false, false);
}
}

unsafe extern "C" fn effect_appealhir(agent: &mut L2CAgentBase) {
let lua_state = agent.lua_state_agent;
let boma = agent.boma();
frame(lua_state, 20.0);
if is_excute(agent) {
LANDING_EFFECT(agent, Hash40::new("sys_whirlwind_l"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, false);
LAST_EFFECT_SET_ALPHA(agent, 0.4);
}
frame(lua_state, 26.0);
if is_excute(agent) {
LANDING_EFFECT(agent, Hash40::new("sys_whirlwind_l"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1.2, 0, 0, 0, 0, 0, 0, false);
LAST_EFFECT_SET_ALPHA(agent, 0.8);
}
frame(lua_state, 41.0);
if is_excute(agent) {
EFFECT(agent, Hash40::new("sys_crown"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, false);
LANDING_EFFECT(agent, Hash40::new("null"), Hash40::new("top"), 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, false);
}
frame(lua_state, 42.0);
for _ in 0..5 {
if is_excute(agent) {
EFFECT_FOLLOW(agent, Hash40::new("ganon_entry_aura"), Hash40::new("emit"), 0, 0, 0, 0, 0, 0, 1, true);
}
}
frame(lua_state, 66.0);
if is_excute(agent) {
EFFECT_OFF_KIND(agent, Hash40::new("ganon_entry_aura"), false, false);
}
}

unsafe extern "C" fn game_appeallwr(agent: &mut L2CAgentBase) {
let lua_state = agent.lua_state_agent;
let boma = agent.boma();
Expand Down Expand Up @@ -158,6 +232,9 @@ pub fn install(agent: &mut Agent) {

agent.acmd("game_appealhir", game_appealhir, Priority::Low);
agent.acmd("game_appealhil", game_appealhil, Priority::Low);
agent.acmd("effect_appealhir", effect_appealhir, Priority::Low);
agent.acmd("effect_appealhil", effect_appealhil, Priority::Low);

agent.acmd("game_appeallwr", game_appeallwr, Priority::Low);
agent.acmd("game_appeallwl", game_appeallwl, Priority::Low);

Expand Down
2 changes: 1 addition & 1 deletion fighters/ganon/src/acmd/specials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -246,7 +246,7 @@ unsafe extern "C" fn game_specialairs(agent: &mut L2CAgentBase) {
}
wait(lua_state, 4.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 6.0, 270, 30, 0, 64, 4.5, 0.0, 3.0, 6.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, true, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_NONE);
ATTACK(agent, 0, 0, Hash40::new("top"), 6.0, 282, 30, 0, 64, 4.5, 0.0, 3.0, 6.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, true, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_NONE);
}
wait(lua_state, 1.0);
if is_excute(agent) {
Expand Down
3 changes: 3 additions & 0 deletions romfs/source/fighter/ganon/motion/body/motion_patch.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -331,6 +331,9 @@ float_air_start:
special_hi_throw:
extra:
cancel_frame: 37
special_air_s:
extra:
cancel_frame: 32
catch:
extra:
cancel_frame: 38
Expand Down
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