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Ganon Aerial Side Special Adjustment (and an Up Taunt input)#2691

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Ganon Aerial Side Special Adjustment (and an Up Taunt input)#2691
xTheft wants to merge 2 commits into
HDR-Development:pre-releasefrom
xTheft:ganon-stuff

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@xTheft

@xTheft xTheft commented Jun 28, 2026

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Fixes Ganon's aerial Side B being unusually unsafe on hit, specifically against floatier characters that aren't forced into a tech chase. Also adds an input to Up Taunt that allows Ganon to transition into Float, similar to Fox's Up Taunt > Up B input.

Ganon

Side Special (Flame Choke)

~ [/] Angle: 270 > 282
# Prevents opponents from DI'ing directly behind Ganon and making DI in more punishing.

+ [+] FAF: F43 > F37
# Compensates for the greater effectiveness of DI away. Against floaties, Ganon can still Dash Attack DI away. Against characters that go into tech chase, his frame advantage is simply higher. 

Tech chase advantage

Before: 
On Fox, at 0%: +16 against TiP
On Fox, at 100%: +25 against TiP


After: 

DI Down + Away

On Fox, at 0%: +21 against TiP
On Fox, at 100%: +29 against TiP

Jab

Body hitbox:
+ [+] Hitbox pulled inwards
- [-] Hitbox size reduced by 0.7 units

Before:
<img width="3487" height="1560" alt="ganon jab before" src="https://github.com/user-attachments/assets/a0ce8c0e-46a3-4913-b207-12b7230b5a2a" />


After:
<img width="3497" height="1562" alt="ganon jab after" src="https://github.com/user-attachments/assets/5e45f09c-215d-408d-8f19-f7496613c66d" />


# Significantly improves Jab's ability to hit opponents that DI in on aerial Side B.

Up Taunt

! (!) Can now cancel into Float by pressing Special.

~ Cancel frame: F61
# Input is completely hold bufferable. 

~ [$] Added GFX.

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github-actions Bot commented Jun 28, 2026

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