A complete Counter-Strike 2 AWP server network — for sale.
Four running servers · 19 first-party plugins · a full community website · one database.
Contact on Discord: gon.lyxx
AWP NETWORK is a turnkey Counter-Strike 2 AWP server network. Not a plugin pack, not a folder of scripts — the whole thing, built as one system and handed over so you can run it under your own brand.
This repository is just the public landing page. The platform source is private.
To see it running and get a quote, add gon.lyxx on Discord.
| # | Server | Map |
|---|---|---|
| AWP 1 | LEGO | the classic block map — the network's home |
| AWP 2 | LEGO CS:GO | the CS:GO-era LEGO layout |
| AWP 3 | MINECRAFT | blocky Minecraft-styled arena |
| AWP 4 | SHOOTOUT | tight, fast aim-duel map |
All four run the same plugin suite and share one database, economy, rank ladder and skinchanger — a player's progress follows them across every server. Maps load as signed Steam Workshop addons (MultiAddonManager). Servers auto-update the CS2 build on launch, hibernate when empty, and the whole set fits on an 8 GB box.
19 first-party CounterStrikeSharp plugins (.NET 10)
- Gameplay — AWP-only ruleset, round flow, spawn protection, team balance, bots + anti-AFK, 1v1 spotlight, special rounds (low-grav / deagle / one-HP / knives / …), custom victory messages, team names & logos
- Progression — XP, configurable rank tiers, prestige, achievements, level rewards, per-map stats, in-scoreboard rank tag, XP anti-abuse
- Economy — single-writer credit balance, append-only idempotent ledger,
trick-shot bonuses, a clean one-line kill feed, per-round point summary,
!pay - Killstreak · VIP · Movement/BHOP · Maps/RTV · Chat tags · Menu + Discord relay
- Effects — beam movement trails, kill / spawn / MVP effects
- Skinchanger — server-side weapon finishes, knives, gloves, agents, music kits, a 10-slot medal showcase (VAC-safe — no client files touched)
- Admin — reports, player flags, ban/mute v2
- Web-admin bridge — the site drives the servers through a signed queue, not RCON
- Anti-cheat — first-party server-side heuristics (spinbot / aim-snap / reaction / HS-streak) that raise review flags; complements VAC, never replaces it
- Owner assist tools — owner-only, backend-validated, audit-logged
- plus the shared library, the SDK/contracts, and licence-gated Cosmetics & Licensing modules (in the source, not deployed on the reference network)
A full Next.js 14 community website
Live server status, the web skinchanger, metric leaderboards, daily/weekly missions, achievements, a points shop, VIP/Premium, rich player profiles, real Steam OpenID sign-in, and an admin panel with role-based access, rate limiting and live observability.
Everything to run it
One MariaDB database (schema + additive migrations), the deploy / build / backup scripts, the multi-server launch tooling, and the docs.
- One shared library: a write-behind player cache (one SELECT per session, batched flushes, zero per-tick SQL), an idempotent credit ledger, a single JSON config tree, additive re-runnable migrations.
- The website reads the same MariaDB through a swappable data source; a signed-token bridge carries privileged actions to the servers.
- Schema validation and server-side authorization on every admin route.
- 31 unit tests, green. Builds clean (
dotnet build+next build).
- Add
gon.lyxxon Discord. - Tell me your player count and what you run today — I'll show the network live and quote you.
- Pay, and I hand over the full source, the database schema, the deploy scripts and the docs, and walk you through the first boot.
No cart, no auto-download — a direct hand-over so you get a working network.
Not affiliated with Valve Corporation. "Counter-Strike" is a trademark of Valve Corporation. Bundled third-party plugins keep their own licenses.