C++ GDExtension library for Godot 4.
This repository contains the core system logic for the "Cycle 1024" (tbh working title) project. It is implemented as a high-performance C++ library to handle complex simulations and custom engine extensions.
The project is currently in Active Development.
The goal of this library is to offload performance-critical systems and low-level hardware simulations from GDScript to C++, ensuring a smooth and immersive experience.
- Custom Vehicle Physics: Advanced simulation for multi-wheel planetary rovers.
- Environmental Systems: Processing of atmospheric and terrain data.
- Core Game Systems: Specialized management of game states and resource-intensive logic.
Note: Do whatever you want with this, honestly, but you’ve gotta keep your code open.