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Cycle 1024: The Wait — Engine Core

C++ GDExtension library for Godot 4.

This repository contains the core system logic for the "Cycle 1024" (tbh working title) project. It is implemented as a high-performance C++ library to handle complex simulations and custom engine extensions.

Project Status

The project is currently in Active Development.

The goal of this library is to offload performance-critical systems and low-level hardware simulations from GDScript to C++, ensuring a smooth and immersive experience.

Planned Features

  • Custom Vehicle Physics: Advanced simulation for multi-wheel planetary rovers.
  • Environmental Systems: Processing of atmospheric and terrain data.
  • Core Game Systems: Specialized management of game states and resource-intensive logic.

Note: Do whatever you want with this, honestly, but you’ve gotta keep your code open.