A fantasy game console in the spirit of PICO-8 / TIC-80 / basic8, but a notch more capable: a readable 320×240 screen, a 256-color palette, 16×16 sprites, 4-channel chip audio, a full in-console editor suite, and scripting in Lua 5.4. It stands on the shoulders of VRI, a cross-backend Render Hardware Interface (Vulkan / D3D12 / Metal / WebGPU / OpenGL / OpenGL ES / WebGL).
▶ Play it in the browser: https://zzxzzk115.github.io/Lazy-100/ — the full console (shell + editors included), a browsable cart catalog, and touch controls on phones/tablets.
| Screen | 320×240, indexed (1 byte/pixel) |
| Palette | 256 colors (fully re-definable) |
| Sprites | 16×16 px, 16×16 sheet = 256 sprites (256×256 px) |
| Map | 128×64 tiles |
| Audio | 4 channels, 64 sfx patterns, 64-row song sequencer |
| Script | Lua 5.4 (sol2) |
| Cart | .lz100 text (code + gfx + flags + map + audio + label) or a shareable .lz100.png cartridge (the cart hides inside the image) |
The console also runs p8 carts natively through a vendored fixed-point z8lua VM (dual-VM routing — p8 carts get the real dialect, not a transpile).
Everything is made inside the console: command-line shell, code editor (with a
cheatsheet + completion), sprite, map, sfx and music tracker editors,
plus an online explore browser for the
Lazy-100-games catalog. save mygame
writes a .lz100; save mygame.png mints the cartridge PNG with your title/author.
- VRI — rendering (GL family: OpenGL on desktop, OpenGL ES / WebGL on the web)
- SDL3 — window + keyboard/gamepad input
- miniaudio — audio output
- Lua 5.4 + sol2 — cart scripting (+ vendored z8lua for p8 carts)
Prebuilt binaries (console + cartshot/cartwav tools) for Windows / Linux / macOS are
attached to GitHub Releases.
Requires xmake.
xmake # configure + build
xmake run lazy100 [cart.lua|.lz100|.p8] # run the console
bash scripts/build_site.sh # wasm console + the whole website -> build/siteHost tools: xmake build cartshot (headless cart screenshot → PNG) and
xmake build cartwav (headless music render → WAV).
docs/DESIGN.md for the architecture, docs/CHEATSHEET.md for the API. 中文文档见 docs/zh_CN/.
- Built-in font: CJK from Fusion Pixel Font
(缝合像素字体, 8px monospaced) by TakWolf and contributors, under the
SIL OFL 1.1 — see assets/fonts/;
Latin bitmap glyphs adapted from TIC-80 (MIT).
Rasterized at runtime with stb_truetype so
print()renders any UTF-8 (Latin + 中日韩). - p8 compatibility: vendored z8lua fork by Sam Hocevar (fixed-point Lua with the p8 dialect).
- Renders through VRI.
MIT © Lazy_V (project code; bundled assets keep their own licenses — see Credits)
