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Hohnor

A high-performance, event-driven C++ networking library for Linux applications

CI License: MIT Language Platform CMake GitHub stars

Hohnor is a modern C++11 networking framework built around the Reactor pattern, providing asynchronous I/O, TCP/UDP networking, and comprehensive utilities for building scalable Linux applications. Inspired by industry-proven designs, it offers a clean, efficient API for developing everything from simple network services to high-performance servers.

๐Ÿš€ Key Features

โšก High-Performance Networking

  • Event-driven architecture with epoll-based I/O multiplexing
  • Zero-copy buffer management for efficient data handling
  • TCP_NODELAY and SO_REUSEPORT optimizations for maximum throughput
  • Connection pooling and keep-alive support
  • Benchmarked performance: 50K+ requests/sec, 10K+ concurrent connections

๐Ÿ”„ Reactive Programming Model

  • EventLoop core - Single-threaded event dispatcher with multi-threading support
  • Timer management - Precise timing with microsecond resolution
  • Signal handling - Graceful shutdown and custom signal processing
  • Keyboard input - Interactive terminal applications with non-canonical mode

๐Ÿงต Advanced Threading

  • ThreadPool with bounded blocking queues for optimal resource usage
  • Thread-safe utilities - Mutex, Condition, CountDownLatch
  • Lock-free programming - Atomic operations and smart pointer management
  • Cross-thread communication - Safe callback queuing between threads

๐Ÿ“ Production-Ready Logging

  • Asynchronous logging - Non-blocking, high-performance log output
  • Multiple log levels - TRACE, DEBUG, INFO, WARN, ERROR, FATAL
  • Thread-safe - Concurrent logging from multiple threads
  • Flexible output - File, stdout, or custom destinations
  • Assertion macros - HCHECK family for runtime validation

๐ŸŒ Complete TCP/UDP Stack

  • TCPAcceptor/TCPConnector - Server and client connection management
  • TCPConnection - High-level connection abstraction with callbacks
  • UDPSocket - Datagram communication support
  • Buffer management - Efficient read/write buffers with automatic growth
  • Flow control - Backpressure handling and high water mark callbacks

๐Ÿ“– Design Deep Dive

For a comprehensive understanding of Hohnor's architecture, design patterns, and implementation details, we encourage you to explore our detailed Design Specifications. This document covers:

  • Complete architecture breakdown with module dependencies
  • Core design patterns (Reactor, RAII, Observer, Producer-Consumer)
  • Detailed component design and lifecycle management
  • Performance considerations and thread safety guarantees
  • Real-world use cases and production examples

๐Ÿ“ Architecture Overview

Hohnor Framework
โ”œโ”€โ”€ ๐ŸŽฏ Core (EventLoop, IOHandler, Timer, Signal)
โ”œโ”€โ”€ ๐ŸŒ Network (TCP/UDP, Sockets, Connections)  
โ”œโ”€โ”€ ๐Ÿงต Threading (ThreadPool, Mutex, Condition)
โ”œโ”€โ”€ ๐Ÿ“ Logging (AsyncLogging, LogStream, Macros)
โ”œโ”€โ”€ ๐Ÿ“ File (FileUtils, LogFile)
โ”œโ”€โ”€ โฐ Time (Timestamp, Date)
โ”œโ”€โ”€ ๐Ÿ”ง Process (ProcessInfo, Utilities)
โ””โ”€โ”€ ๐Ÿ’พ I/O (Epoll, FdUtils, Signal Wrappers)

๐Ÿ› ๏ธ Quick Start

Prerequisites

  • Linux (epoll-based, Unix-only)
  • CMake 3.1+
  • C++11 compatible compiler (GCC 4.8+, Clang 3.3+)
  • pthread library

Building

Standalone Build

git clone <repository-url>
cd Hohnor
mkdir build && cd build
cmake ..
make -j$(nproc)

Integration with CMake FetchContent

cmake_minimum_required(VERSION 3.14)
project(MyProject)

include(FetchContent)

FetchContent_Declare(
  Hohnor
  GIT_REPOSITORY https://github.com/zpeng11/Hohnor.git
  GIT_TAG        main  # or specific version tag
)

FetchContent_MakeAvailable(Hohnor)

# Your executable
add_executable(my_app main.cpp)
target_link_libraries(my_app PRIVATE Hohnor)

Simple TCP Echo Server

#include "hohnor/core/EventLoop.h"
#include "hohnor/net/TCPAcceptor.h"
#include "hohnor/net/InetAddress.h"

using namespace Hohnor;

int main() {
    auto loop = EventLoop::create();
    
    auto acceptor = TCPAcceptor::create(loop);
    acceptor->bindAddress(8080);
    acceptor->setAcceptCallback([](TCPConnectionPtr conn) {
        conn->setReadCompleteCallback([](TCPConnectionPtr conn) {
            // Echo back received data
            Buffer& readBuffer = conn->getReadBuffer();
            std::string data = readBuffer.retrieveAllAsString();
            conn->write(data);
            conn->readRaw(); // Continue reading
        });
        conn->readRaw(); // Start reading
    });
    
    acceptor->listen();
    loop->loop();  // Start event loop
    return 0;
}

๐Ÿ“š Examples & Benchmarks

๐ŸŽฎ Interactive Applications

๐ŸŒ Network Services

  • TCP Echo - Simple client/server demonstration
  • UDP Echo - Datagram communication example

๐Ÿ“Š Performance Benchmarks

๐Ÿ—๏ธ Core Components

EventLoop - The Heart of Hohnor

auto loop = EventLoop::create();
loop->setThreadPools(4);  // Background thread pool

// Timer events
loop->addTimer(callback, Timestamp::now(), 1.0);  // 1-second interval

// Signal handling  
loop->handleSignal(SIGINT, SignalAction::CUSTOM, [&]() {
    loop->endLoop();  // Graceful shutdown
});

// I/O events
auto handler = loop->handleIO(sockfd);
handler->setReadCallback(readCallback);

loop->loop();  // Start processing events

High-Performance TCP Connections

// Server side
auto acceptor = TCPAcceptor::create(loop);
acceptor->bindAddress(8080);
acceptor->setAcceptCallback([](TCPConnectionPtr conn) {
    conn->setHighWaterMarkCallback(64*1024, [](TCPConnectionPtr conn) {
        // Handle backpressure
    });
    
    conn->setReadCompleteCallback([](TCPConnectionPtr conn) {
        // Process incoming data
        Buffer& buf = conn->getReadBuffer();
        // ... handle data ...
    });
    conn->readRaw(); // Start reading
});

// Client side
auto connector = TCPConnector::create(loop, InetAddress("127.0.0.1", 8080));
connector->setNewConnectionCallback([](TCPConnectionPtr conn) {
    conn->write("Hello, Server!");
});
connector->start();

Thread-Safe Logging

#include "hohnor/log/Logging.h"

// Configure async logging
auto asyncLog = std::make_shared<AsyncLogFile>("app.log");
Logger::setAsyncLog(asyncLog);
Logger::setGlobalLogLevel(Logger::INFO);

// Use logging macros
LOG_INFO << "Server started on port " << port;
LOG_WARN << "High memory usage: " << usage << "MB";
LOG_ERROR << "Connection failed: " << error;

// Assertions
HCHECK(ptr != nullptr) << "Pointer must not be null";
HCHECK_EQ(status, 0) << "Operation must succeed";

๐ŸŽฏ Use Cases

Perfect For:

  • High-performance TCP/UDP servers (web servers, game servers, proxies)
  • Real-time applications (chat systems, live data feeds)
  • Network utilities (load balancers, monitoring tools)
  • Interactive CLI applications (games, system tools)
  • Microservices with high concurrency requirements

Production Examples:

  • HTTP/HTTPS servers handling 10K+ concurrent connections
  • Real-time messaging systems with sub-millisecond latency
  • Network proxies and load balancers
  • Game servers with tick-based simulation
  • System monitoring and logging aggregators

๐Ÿ“ˆ Performance Characteristics

Metric Performance
Concurrent Connections 10,000+ simultaneous
Request Throughput 50,000+ req/sec (TCP)
Latency Sub-millisecond for simple operations
Memory Usage ~2KB per connection
CPU Efficiency Single-threaded event loop + worker threads

๐Ÿงช Testing

Hohnor includes comprehensive unit tests for all components:

# Build with tests enabled (default)
cmake -DENABLE_UNIT_TEST=ON ..
make
ctest  # Run all tests

Test coverage includes:

  • Core event loop functionality
  • Network connection management
  • Threading primitives
  • Logging system
  • Time utilities
  • File operations

๐Ÿ“– Documentation

๐Ÿค Contributing

We welcome contributions! Please:

  1. Fork the repository
  2. Create a feature branch
  3. Add tests for new functionality
  4. Ensure all tests pass
  5. Submit a pull request

๐Ÿ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

๐Ÿ™ Acknowledgments

Hohnor draws inspiration from:

  • muduo - Chen Shuo's excellent C++ network library
  • libevent - Event-driven programming patterns
  • Reactor pattern - Scalable I/O event handling
  • UNIX Network Programming - Stevens' foundational work

Ready to build high-performance network applications? Start with our TCP Echo example or dive into the performance benchmarks to see Hohnor in action!

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C++ Multi-Threading library wrap and Reactor style network support

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