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141 changes: 141 additions & 0 deletions variants/classicalneutralitaly/classicalneutralitaly.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,141 @@
package classicalneutralitaly

import (
"time"

"github.com/zond/godip"
"github.com/zond/godip/orders"
"github.com/zond/godip/state"
"github.com/zond/godip/variants/classical"
"github.com/zond/godip/variants/classical/start"
"github.com/zond/godip/variants/common"
)

var ClassicalNeutralItalyVariant = common.Variant{
Name: "Classical - Neutral Italy",
Graph: func() godip.Graph {
okNations := map[godip.Nation]bool{
godip.Austria: true,
godip.England: true,
godip.France: true,
godip.Germany: true,
godip.Turkey: true,
godip.Russia: true,
godip.Neutral: true,
}
neutral := godip.Neutral
result := start.Graph()
for _, node := range result.Nodes {
if node.SC != nil && !okNations[*node.SC] {
node.SC = &neutral
}
}
return result
},
Start: func() (result *state.State, err error) {
if result, err = classical.Start(); err != nil {
return
}
if err = result.SetUnits(map[godip.Province]godip.Unit{
"edi": godip.Unit{godip.Fleet, godip.England},
"lvp": godip.Unit{godip.Army, godip.England},
"lon": godip.Unit{godip.Fleet, godip.England},
"bre": godip.Unit{godip.Fleet, godip.France},
"par": godip.Unit{godip.Army, godip.France},
"mar": godip.Unit{godip.Army, godip.France},
"kie": godip.Unit{godip.Fleet, godip.Germany},
"ber": godip.Unit{godip.Army, godip.Germany},
"mun": godip.Unit{godip.Army, godip.Germany},
"ven": godip.Unit{godip.Army, godip.Neutral},
"rom": godip.Unit{godip.Army, godip.Neutral},
"nap": godip.Unit{godip.Fleet, godip.Neutral},
"tri": godip.Unit{godip.Fleet, godip.Austria},
"vie": godip.Unit{godip.Army, godip.Austria},
"bud": godip.Unit{godip.Army, godip.Austria},
"stp/sc": godip.Unit{godip.Fleet, godip.Russia},
"mos": godip.Unit{godip.Army, godip.Russia},
"war": godip.Unit{godip.Army, godip.Russia},
"sev": godip.Unit{godip.Fleet, godip.Russia},
"con": godip.Unit{godip.Army, godip.Turkey},
"smy": godip.Unit{godip.Army, godip.Turkey},
"ank": godip.Unit{godip.Fleet, godip.Turkey},
}); err != nil {
return
}
result.SetSupplyCenters(map[godip.Province]godip.Nation{
"edi": godip.England,
"lvp": godip.England,
"lon": godip.England,
"bre": godip.France,
"par": godip.France,
"mar": godip.France,
"kie": godip.Germany,
"ber": godip.Germany,
"mun": godip.Germany,
"ven": godip.Neutral,
"rom": godip.Neutral,
"nap": godip.Neutral,
"tri": godip.Austria,
"vie": godip.Austria,
"bud": godip.Austria,
"con": godip.Turkey,
"ank": godip.Turkey,
"smy": godip.Turkey,
"sev": godip.Russia,
"mos": godip.Russia,
"stp": godip.Russia,
"war": godip.Russia,
})
return
},
Blank: classical.Blank,
Phase: classical.NewPhase,
Parser: classical.Parser,
Nations: []godip.Nation{godip.Austria, godip.England, godip.France, godip.Germany, godip.Turkey, godip.Russia},
PhaseTypes: classical.PhaseTypes,
Seasons: classical.Seasons,
UnitTypes: classical.UnitTypes,
SoloWinner: common.SCCountWinner(18),
ProvinceLongNames: classical.ClassicalVariant.ProvinceLongNames,
SVGMap: func() ([]byte, error) {
return classical.Asset("svg/map.svg")
},
SVGVersion: "1",
SVGUnits: classical.SVGUnits,
CreatedBy: "Unknown",
Version: "1",
Description: "A two player variant on the classical map.",
SoloSCCount: func(*state.State) int { return 18 },
Rules: `The first to 18 Supply Centers (SC) is the winner.
Kiel and Constantinople have a canal, so fleets can exit on either side.
Armies can move from Denmark to Kiel. Italy is a Neutral power. Italy's
SCs get an army which always holds and disbands when dislodged.`,
}

func NeutralOrders(state state.State) (ret map[godip.Province]godip.Adjudicator) {
ret = map[godip.Province]godip.Adjudicator{}
switch state.Phase().Type() {
case godip.Movement:
// Strictly this is unnecessary - because hold is the default order.
for prov, unit := range state.Units() {
if unit.Nation == godip.Neutral {
ret[prov] = orders.Hold(prov)
}
}
case godip.Adjustment:
// Rebuild any missing units.
for _, prov := range state.Graph().AllSCs() {
if _, p, ok := state.SupplyCenter(prov); ok && (p == "Rome" || p == "Venice") {
if _, _, ok := state.Unit(prov); !ok {
ret[prov] = orders.Build(prov, godip.Army, time.Now())
}
}
if _, p, ok := state.SupplyCenter(prov); ok && p == "Naples" {
if _, _, ok := state.Unit(prov); !ok {
ret[prov] = orders.Build(prov, godip.Fleet, time.Now())
}
}
}
}
return
}
2 changes: 2 additions & 0 deletions variants/variants.go
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package variants

import (
"github.com/zond/godip/variants/classicalneutralitaly"
"github.com/zond/godip/variants/beta/gatewaywest"
"github.com/zond/godip/variants/classicalcrowded"
"github.com/zond/godip/variants/beta/threekingdoms"
Expand Down Expand Up @@ -36,6 +37,7 @@ func init() {
var Variants = map[string]common.Variant{}

var OrderedVariants = []common.Variant{
classicalneutralitaly.ClassicalNeutralItalyVariant,
gatewaywest.GatewayWestVariant,
classicalcrowded.ClassicalCrowdedVariant,
threekingdoms.ThreeKingdomsVariant,
Expand Down