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small airlock + bug fixes#113

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Wahlee1 wants to merge 40 commits into
yomugames:masterfrom
Wahlee1:master
Open

small airlock + bug fixes#113
Wahlee1 wants to merge 40 commits into
yomugames:masterfrom
Wahlee1:master

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@Wahlee1

@Wahlee1 Wahlee1 commented Jul 23, 2026

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content additions:

  • small airlock (1x1, functions like manual airlock)
  • can use /interact open/close on lamps (toggles light)

bug fixes:

  • stove content being set to invalid items
  • vision lights of other players staying in one place (as opposed to following the player) and not disappearing when player leaves
  • suit stations storing invalid items, which would glitch player's client if they were to interact with it
  • meteor storm alerts persisting after leaving a colony before the storm arrived
  • fire effect not disappearing from buildings when cleared via /clear
  • buildings not going invisible in FOV mode
  • /menu close not working
  • floor and wall color value not showing up in entity menu outside of peaceful mode
  • golems getting shoved too far back when colliding with walls

miscellaneous:

  • increased lag throttle to account for colonies w/ more entities
  • re-enabled /fill building (not too abusable with throttle now)
  • added cap to amount of trigger cmds that can be run at once (to circumvent lag machines)
  • limited /menu open selection (since some menus don't work properly, though all menus can be closed with the cmd)

Wahlee1 added 30 commits July 1, 2026 17:51
fire would stay when removed via /clear
so client and server can access from constants
server fix since client isn't fool-proof
also make it usable with cmd blocks
adjusted for some colonies, should still auto-remove lag machines though
wouldn't follow other players or disappear on leave
thanks how.was.the.fall for the fix
adjusted for larger colonies
to prevent server from being overwhelmed
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