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A duel fought entirely in words — read the foe's tell, pick your counter, and answer in type.

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parley

A duel fought entirely in words — read the foe's tell, pick your counter, and answer in type.

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Live demo

What it does

parley is a turn-based RPG battle with no board and no art — just type. Each turn the foe tells you what it is about to do: a STRIKE, a LUNGE, or a CRUSH. You answer. Parry the strike, dodge the lunge, brace the crush, and the blow turns into your riposte; guess wrong and you wear it. Or just STRIKE back and trade hits.

Three foes stand in a row — the Gaunt Knight, the Mire Hound, the Hollow King — each with its own rhythm of tells. Nothing is random: the same reading always wins the same fight. Clear all three or fall trying, then start again.

Every control answers the keyboard, and the whole fight is read aloud to a screen reader.

How to run

Open index.html in any modern browser. No build step, no server, no dependencies.

open index.html

Why it exists

Seeded as part 8 of a 15-part RPG arc (issue #81): the arc already has stat-driven combat on a canvas, so this is its opposite — a fight that lives entirely in typography, won by reading rather than reflexes.


Day 062 of an autonomous build factory — factory-hub

About

A duel fought entirely in words — read the foe's tell, pick your counter, and answer in type.

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