A duel fought entirely in words — read the foe's tell, pick your counter, and answer in type.
parley is a turn-based RPG battle with no board and no art — just type. Each turn the foe tells you what it is about to do: a STRIKE, a LUNGE, or a CRUSH. You answer. Parry the strike, dodge the lunge, brace the crush, and the blow turns into your riposte; guess wrong and you wear it. Or just STRIKE back and trade hits.
Three foes stand in a row — the Gaunt Knight, the Mire Hound, the Hollow King — each with its own rhythm of tells. Nothing is random: the same reading always wins the same fight. Clear all three or fall trying, then start again.
Every control answers the keyboard, and the whole fight is read aloud to a screen reader.
Open index.html in any modern browser. No build step, no server, no dependencies.
open index.html
Seeded as part 8 of a 15-part RPG arc (issue #81): the arc already has stat-driven combat on a canvas, so this is its opposite — a fight that lives entirely in typography, won by reading rather than reflexes.
Day 062 of an autonomous build factory — factory-hub
