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fix(ios): goal-complete toasts and TestFlight 1.0.5 - #29
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Goals show as a 2.5-second pill under the score bar when one completes, with a light haptic and a VoiceOver announcement. Reduce Motion fades without sliding. The first snapshot after join or resume primes without toasting. The rank shows a dash while dead, and the arena and leaderboard labels speak the jar countdown and bounty holder.
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| Status | Name | Latest Commit | Updated (UTC) |
|---|---|---|---|
| ✅ Deployment successful! View logs |
pickle | 2ce094a | Oct 19 2026, 05:36 AM |
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Replaces the always-visible run goals HUD on iOS with a one-line toast when a goal completes, matching the web change in #28. Each toast shows for 2.5 s with a light
.goalhaptic and a VoiceOver announcement, and only fades under Reduce Motion. The first snapshot after join or resume is skipped. Also fixes a recap card that stayed up after leaving and blocked the next screen, and a leaderboard that showed "#1" while dead. VoiceOver labels now cover the jar countdown and the bounty holder.Sets
MARKETING_VERSIONto 1.0.5 and addsdocs/testflight/1.0.5.mdtester notes for the arena events, wishes, scrapbook, and favorites.Checks: native unit tests ran 138 on the iPhone 16 Pro simulator, and only the audio loop test failed (it also fails locally on
mainand passes in CI). UI tests: 9 of 12 pass; the 3 failures (Daily Circuit, Countertop escape, Eat the pickle) also fail at baseline.node --test tests/*.test.cjspasses. Screens were inspected on iPhone 16 Pro and 16e, including Reduce Motion. A goal completing in a real live game was not observed.