Wrap torus start and goal cells onto the board - #7
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findPath/floodFill kept off-board coordinates as graph keys, so wrap
routes returned cells like {-5,0} that no neighbor step can occupy.
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findPath/floodFillkept off-board start/goal cells as graph keys, so wrap routes returned cells like{-5,0}that no on-board neighbor occupies.Wrap those endpoints onto the torus (neighbor clamp from origin is unchanged).
Pin:
node --experimental-default-type=module --test gameblocks/modules/behavior/GridPathPlanner.wrap-start-goal.test.jsSHA:
effc846e1025944edf5d6ac4940815e416caab80No origin issue. Origin target: xt4d/GameBlocks (do not open until Linear HITL is Done).