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This project is a personal learning sandbox for computer graphics and modern C++. The architecture is intentionally kept simple and minimal — the goal is to understand how things work under the hood, not to ship a production engine.

  • Graphics APIs: Covers as many low-level graphics APIs as possible (D3D11, D3D12, Vulkan, etc.).
  • Modern C++: Uses the latest C++ standards and language features wherever appropriate to explore new techniques and best practices.
  • Simplicity first: Frameworks and systems are implemented in the simplest way that works. Refactoring may happen as features grow.

Features

  • Multiple graphics API(D3D11 D3D12 Vulkan)
  • PBR
  • Shadow
  • PostProcessing
  • Particle System
  • Multipe render path(DR, TBDR, FORWARD+)
  • GI
  • SceneManager
  • Material system
  • Editor, such as scene editor
  • Cross paltform

How to build

You can use the script Build.py to generate the project files and build the project. In order to run the script, you need to instanll some tools.

Tools Version Platform
CMake 3.14 and later All
Visual Studio 2019 and later Windows
Python 3.10 and later All
TODO TODO TODO

You can directly use the Build.py, and you can also run the batch command files on Windows platform.

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Small cross platform graphics engine.

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