WIP: Earth Labyrinth dungeon and Earth Guardian - #63
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Summary
Work in progress — keep this PR in draft and do not merge yet. We will continue development on
feature/earth-labyrinth.Player or developer impact
Existing vanilla pyramid starts are preserved. Terrain shaping deliberately works outside the labyrinth and on player blocks, containers, and normally unbreakable blocks; griefing and world-protection hooks remain authoritative. Relocated containers do not preserve inventory/NBT. Older ritual progress bits remain valid; unfinished Stage 2 worlds now require all six offerings.
Validation
bash ./gradlew build— passed after the latest pursuit fix (compilation, JUnit, PMD, assembly).git diff --checkLatest exact gameplay checks:
The generated-maze test failed twice before the fluid fix on an unchanged lava source. The final run passed at guardian tick 239, approximately 19.1 blocks from the arena center, with a real lava eruption observed. It uses production-generated lower-floor geometry, dispatched mock Survival-player footsteps, enabled environmental attacks, and periodic encounter repair—not a connected client or a visual playtest.
Earlier focused lifecycle, traversal, combat, room/progression, and single-species TPS results and limitations are recorded in
docs/internal/testing_strategy.mdanddocs/internal/mob_tps_benchmark.md. No full suite or TPS matrix was rerun for this PR.Remaining work and risks
AI assistance
Implementation, regression investigation, automated tests, documentation, and PR preparation were AI-assisted. The developer directed the gameplay changes; final human review remains pending.
Documentation and release notes
CHANGELOG.md.Visual evidence and licensing
No new screenshots or visual approval are claimed. The provisional guardian references Minecraft's installed Iron Golem model/texture at runtime; no copied Minecraft pixels are packaged. The runtime-placeholder boundary is recorded in
ASSET_CREDITS.md. Existing repository code and asset licenses remain unchanged.