feat(app/gx): add Metal support for macOS - #149
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…er system and pipeline management.
… state processing for textures and other states.
… simplify handling
… emissive vertex constants for output color.
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latest commit added shader support for upstream version of CShaderEffect. sky and snow is animated in metal too now. |
SwuduSusuwu
reviewed
Feb 16, 2026
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| static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height); | ||
| if (GxDevApi() == GxApi_GLL) { |
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adds an experimental metal backend as an alternative to the opengl-based gll backend on macos.
opengl (gll) is still the default. to use metal instead:
WHOA_GX_API=metal