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Symmetric Rigid Body Maneuvering (SRBM)

License: MIT


Why SRBM Exists

Modern autonomous systems fail because the interface between cognition and physics is undefined. Every new airframe forces a software rewrite. Every actuator layout requires custom logic. Every tactical model becomes brittle when exposed to real aerodynamics.

SRBM eliminates this failure mode by defining a strict, airframe-agnostic six-degree-of-freedom contract between:

  • what the AI wants to do
  • what physics allows
  • how the vehicle actually produces motion

SRBM is not a controller, not a UAV design, and not a tactics engine. It is a prompt template for machine intelligence, expressed in physics instead of text.


What SRBM Is

SRBM is a control-virtualization architecture that turns any controllable rigid body into a machine-native substrate for autonomous maneuvering.

It defines a clean, three-layer handshake:

  1. Layer 3 - Cognition
    The AI outputs idealized rigid-body intent.

  2. Layer 2 - Safety
    Deterministic feasibility, envelope enforcement, and constraint management.

  3. Layer 1 - Hardware
    Moment allocation, actuator realization, and disturbance rejection.

This boundary allows autonomy to operate on a stable, geometry-agnostic abstraction.


SRBM as a Prompt Template for Machine Intelligence

Modern AI systems operate best when given:

  • a fixed output schema
  • a deterministic rule engine
  • a decoder that interprets tokens into actions

SRBM mirrors this structure:

  • rigid-body vector (p, q, r, T, B) = output schema
  • feasibility projection = rule engine
  • moment allocation = token interpreter

The result is a machine-native prompt format that constrains AI behavior inside a mathematically defined six-degree-of-freedom sandbox.


How to Read This Document

SRBM is not a flight controller, not a UAV design, and not a tactical AI model.
It is a co-design architecture that defines the contract between cognition, safety, and hardware.

This specification must be read as an operating-system–level abstraction, not as an aircraft-specific control law.
SRBM introduces a rigid-body virtualization boundary that cleanly separates:

  • Layer 3 — Cognition: idealized rigid-body intent, independent of geometry or aerodynamics
  • Layer 2 — Safety: deterministic feasibility, envelope enforcement, constraint management
  • Layer 1 — Hardware: moment allocation, actuator realization, disturbance rejection
flowchart TD
    A[Layer 3: Cognition<br/>AI or RC Intent] --> B[Layer 2: Safety / Envelope]
    B --> C[Layer 1: Moment Allocation / Actuation]
    C --> D[Layer 0: Closed-Loop Surface Control]
Loading

The goal is to separate what the AI wants to do from how the vehicle physically does it.
SRBM is therefore a blueprint for AI–hardware co-design, enabling portable autonomy across any controllable rigid body.

If you read this document with that framing, the architecture becomes universal, modular, and intentionally airframe-agnostic.


SRBM is an open, airframe-agnostic architectural framework for autonomous maneuvering systems.

SRBM is a control-virtualization architecture that allows autonomous systems to reason in terms of idealized rigid-body motion while deterministic lower layers enforce safety, feasibility, and hardware realization.

Originally motivated by autonomous air combat, the architecture applies to any vehicle that can be represented as a controllable rigid body, including aircraft, spacecraft, missiles, submarines, and other robotic systems.


Core Thesis

Modern autonomy is often forced to reason in platform-specific implementation details:

  • aerodynamic coefficients
  • control-surface topology
  • actuator dynamics
  • structural limits
  • propulsion architecture

This tightly couples cognition to a particular vehicle and makes transferring autonomy between platforms difficult.

SRBM introduces a virtualization boundary between cognition and physics.

The cognitive layer issues rigid-body intent.

Deterministic lower layers enforce safety and realize that intent on a specific vehicle.

As a result, autonomy can operate on a stable, geometry-agnostic abstraction rather than the underlying implementation.


Table of Contents


Start Here: The SRBM Virtual Nervous System

For readers new to SRBM, begin with the conceptual overview:

➡️ SRBM Virtual Nervous System Overview

For complete technical details:

📄 SRBM Complete Specification (PDF)

The Virtual Nervous System introduces the architecture through a biological analogy.


Architectural Overview

Layer 3 — Cognition (Motor Cortex)

  • Tactical intent generation
  • Latent doctrine blending
  • α/γ doctrine manifold
  • Airframe-agnostic motion reasoning

Layer 2 — Proprioception (Vestibular System)

  • Envelope enforcement
  • Feasibility projection
  • Constraint management
  • Deterministic safety guarantees

Layer 1 — Reflex Arc (Spinal Loop)

  • High-rate moment allocation
  • Actuator authorization
  • Disturbance rejection
  • Motion realization

Together these layers transform a physical vehicle into a virtualized rigid-body substrate suitable for machine-native maneuvering.


What Problem SRBM Solves

Many autonomy systems attempt to solve tactical reasoning and physical control simultaneously.

As a result, cognitive policies often become coupled to:

  • actuator layouts
  • aerodynamic behavior
  • propulsion configurations
  • platform-specific constraints

This creates a significant AI-to-reality challenge.

SRBM addresses this by separating responsibilities:

Layer Responsibility
Layer 3 Determine desired motion
Layer 2 Determine safe motion
Layer 1 Determine how motion is physically produced

The tactical policy no longer reasons about actuators, control surfaces, or aerodynamic implementation.

Instead, it operates on an idealized rigid-body abstraction.

Final Note

SRBM is an open, airframe-agnostic, machine-native interface contract. It accelerates research, simplifies co-design, and makes autonomy portable across any controllable rigid body.

If you understand the boundary, you understand the architecture.

📘 How to Cite SRBM

If you use SRBM in research, teaching, or technical work, please cite it as follows:

Wertz, D. M. (2026). Symmetric Rigid Body Maneuvering (SRBM):
An AI‑Native Architecture for Autonomous Air Combat.
Version 1.0.

@misc{wertz2026srbm,
  title        = {Symmetric Rigid Body Maneuvering (SRBM):
                  An AI-Native Architecture for Autonomous Air Combat},
  author       = {Wertz, Duane M.},
  year         = {2026},
  month        = {June},
  version      = {1.0},
  howpublished = {\url{https://github.com/wertz01/srbm}},
  note         = {Top-level architectural specification and supporting documents}
}

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Airframe‑agnostic autonomy middleware for rigid‑body maneuvering and tactical AI

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