VoxForge is a voxel editor with a built-in AI agent. Describe what you need — the agent models it and produces an optimized, clean mesh ready for any pipeline. Animations included. Everything in one tool instead of juggling MagicaVoxel and Blender.
- AI agent — drives the full workflow: modeling, iterating, optimizing, animating. Supports Claude, OpenAI, Gemini, Grok, OpenRouter
- Voxel mesh optimization — AI reduces polygon count and cleans topology automatically
- Animation — create and preview animations inside the editor
- Real-time 3D viewport — OpenGL 4.6, orbit camera, greedy meshing at ~74µs/chunk
- glTF export — meshes with materials and animations, ready to drop into any engine
- Cross-platform — Windows, Linux, macOS
| Layer | Technology |
|---|---|
| UI | Avalonia 11 + MVVM |
| Renderer | Silk.NET / OpenGL 4.6 |
| Voxel core | Chunk 32³ + palette compression, binary greedy mesher |
| AI | Claude, OpenAI, Gemini, Grok, OpenRouter |
| Export | SharpGLTF |
| Language | C# 13 / .NET 10 |
Prerequisites: .NET 10 SDK, GPU with OpenGL 4.6
git clone https://github.com/w33bvGL/voxforge-editor.git
cd voxforge-editor
dotnet run --project src/VoxForge.AppPre-built binaries for Windows, Linux, and macOS are on the Releases page.
Made by Vahe Sargsyan
