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Scoring
Prefab that contains a monitor which shows the score at the end of the game.
Attached to the prefab is the Scoring-, Game- and StartGameTooltip-script.
This prefab is currently being used in the MerdCameraJoystick prefab.
Script that takes care of all the scoring logic in the game. Has an UpdateScore function that updates the score based on the state of the fish system (whether the merd is Full, Hungry or Dying) and the current feeding intensity (High, Medium or Low).
Updates the score every second updates based on the state of the fish system (whether the merd is Full, Hungry or Dying) and the current feeding intensity (High, Medium or Low). Iterates through all of the fishsystems/merds in the scene and gives a score based on its state. Currently the player is awarded most points if the status of the merd is Full and feeding intensity is set to Low. They get less points if the merd is Full but the feeding intensity is set to Medium. Even less if the merd is hungry, regardless of the feeding intensity. The player gets zero points if the merd is Full and the feeding intensity to the merd is set to High, and also zero points if the state of the merd is Dying.
The script that contains the timer and lets the user start the game. In addition it updates the screen elements in the CanvasHUD prefab. Requires the existence of the FishSystem, MerdCameraHost and CanvasHUD prefabs and the Scoring and Modes scripts.
Makes the StartGameTooltip prefab visible based on the CanStartGame variable in the Game script. If the player is in the activated area and they haven't started the game, then it is set to true. Requires the StartGameTooltip prefab.
Prefab that contains a canvas with all of the game elements on the screen: Time
left, Score, Amount of dead fish, Food wasted, Slider/bar that shows the amount
of food wasted and the current merd being shown on the screen.
This prefab is currently being used in the MerdCameraJoystick prefab.
This prefab is also used by the Game script to update HUD in the game.
Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
Frederik Ingolv Leikanger Friquin
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.