# VoodooTemplate
So to install VoodooTemplate in AndroidStudio you need open your ./ ${AndroidStudio package} / plugins / android / lib / templates -- and to clone repository.
Then restart the AndroidStudio and you can use template.
When the AndroidStudio is ready to work:
Select package -> right click mouse -> New -> VoodooTemlates -> MVP Screen;
Format Version : 4 Last Updated : 1/30/2014
This document describes the format and syntax for Android code
templates. These templates provide starting points for entire projects
(e.g. NewAndroidApplication) or application components such as
activities (e.g. BlankActivity).
Although these templates were originally introduced in the ADT Plugin for Eclipse, the template format is designed for use by any IDE or command-line tool.
Templates are customizable. Each template exposes several options (called parameters) that allow developers to customize the generated code. The most common workflow for using a template is as follows:
- Choose a template.
- Populate template options (parameters).
- Preview and then execute the additions/changes to your project.
Templates make heavy use of
FreeMarker, a Java templating
engine used to enable things like control flows and variable
substitutions inside files. It's similar to PHP, Django templates, etc.
For those more acquainted with C/C++, think of it as a
preprocessor language
(i.e. #ifdef).
By convention, any file in the template directory structure that is to
be processed by FreeMarker should have the .ftl file extension. So if
one of your source files is MyActivity.java, and it contains
FreeMarker instructions, it should be named something like
MyActivity.java.ftl.
For more documentation on FreeMarker, see the docs. In particular, the reference on string operations.
An example, templated version of an Android manifest, normally named
AndroidManifest.xml.ftl is shown below.
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application>
<activity android:name="${packageName}.${activityClass}"
android:parentActivityName="${parentActivityClass}"
android:label="@string/title_${activityToLayout(activityClass)}">
<#if parentActivityClass != "">
<meta-data android:name="android.support.PARENT_ACTIVITY"
android:value="${parentActivityClass}" />
</#if>
<#if isLauncher>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</#if>
</activity>
</application>
</manifest>
In this example excerpt from the BlankActivity template:
- The expression
${activityClass}is bound to the value of the 'Activity Class' template parameter. - The expression
${activityToLayout(activityClass)}uses theactivityToLayoutmethod built into the template engine to convert an activity class such asMyFooActivitytoactivity_my_foo. - The
isLauncherboolean variable andparentActivityClassstring variables are bound to the values of the 'Launcher Activity' and 'Hierarchical Parent' template parameter, respectively.
A template is a directory containing a number of XML and FreeMarker
files. The only two mandatory files are template.xml and
recipe.xml.ftl. Template source files (PNG files, templated Java and
XML files, etc.) belong in a root/ subdirectory. An example directory
structure for a template is below:
- MyTemplate/ — Root directory
- template.xml — Metadata (description, parameters, etc.)
- recipe.xml.ftl — Instructions/script (files to copy, etc.)
- globals.xml.ftl— Optional global variables
- template.png — Default template thumbnail
- template_foo.png — Thumbnail when option 'foo' is selected
- template_bar.png
- root/ — Source files (which get
processed/copied/merged with the output project)
- AndroidManifest.xml.ftl
- res/
- …
- src/
- app_package/
- MyActivity.java.ftl
- app_package/
\
More on the role of each of these files is discussed in the sections below.
Each template directory must contain a template.xml file. This XML
file contains metadata about the template, including the name,
description, category and user-visible parameters that the IDE will
present as options to the user. The XML file also indicates the name of
the recipe XML file (which gets processed by
FreeMarker), and the global variables XML file if
there are global variables besides the template parameter values that
should be visible to all FreeMarker-processed files (.ftl files).
An example template.xml is shown below.
<!-- A template for a blank activity. Use template format
version 4, as described in this document. -->
<template
format="4"
revision="2"
minApi="7"
minBuildApi="16"
name="Blank Activity"
description="Creates a new blank activity, with navigation.">
<!-- A string parameter; the value is available to FreeMarker
processed files (.ftl files) as ${activityName}. -->
<parameter
id="activityClass"
name="Activity Name"
type="string"
constraints="class|unique|nonempty"
suggest="${layoutToActivity(layoutName)}"
default="MainActivity"
help="The name of the activity class to create." />
<parameter
id="layoutName"
name="Layout Name"
type="string"
constraints="layout|unique|nonempty"
suggest="${activityToLayout(activityClass)}"
default="activity_main"
help="The name of the layout to create for the activity" />
<parameter
id="navType"
name="Navigation Type"
type="enum"
default="none"
help="The type of navigation to use for the activity">
<option id="none">None</option>
<option id="tabs" minApi="11">Tabs</option>
<option id="pager" minApi="11">Swipe Views</option>
<option id="dropdown" minApi="11">Dropdown</option>
</parameter>
<parameter
id="fragmentName"
name="Fragment Name"
type="string"
constraints="class|unique|nonempty"
default="MainFragment"
visibility="navType != 'none'"
help="The name of the fragment class to create" />
<!-- 512x512 PNG thumbnails. -->
<thumbs>
<!-- Default thumbnail. -->
<thumb>template_default.png</thumb>
<!-- Attributes act as selectors based on chosen parameters. -->
<thumb navType="tabs">template_tabs.png</thumb>
<thumb navType="dropdown">template_dropdown.png</thumb>
</thumbs>
<!-- Optional global variables. -->
<globals file="globals.xml.ftl" />
<!-- Required recipe (script) to run when instantiating
the template. -->
<execute file="recipe.xml.ftl" />
</template>
Below is a listing of supported tags in template.xml.
The template root element.
format
: The template format version that this template adheres to. Should be
4.
revision
: Optional. The version of this template (which you can increment when
updating the template), as an integer.
name
: The template's display name.
description
: The template's description.
minApi
: Optional. The minimum API level required for this template. The IDE
will ensure that the target project has a minSdkVersion no lower
than this value before instantiating the template.
minBuildApi
: Optional. The minimum build target (expressed as an API level)
required for this template. The IDE will ensure that the target
project is targeting an API level greater than or equal to this
value before instantiating the template. This ensures that the
template can safely use newer APIs (optionally guarded by runtime
API level checks) without introducing compile-time errors into the
target project.
This tag is deprecated for use in template.xml. Use
<dependency> in recipe.xml.ftl instead.
Indicates that the template requires that a given library be present in the target project. If not present, the IDE will add the dependency to the project.
name
: The name of the library. Currently accepted values are:
- android-support-v4
- android-support-v13
revision
: The minimum revision of the library required by this template.
The template type. This element is optional.
value
: The template type. Should be one of the following values:
- Applications
- Activities
- UI Components
Defines a user-customizable template parameter.
id
: The identifier representing this variable, made available as a
global variable in FreeMarker files. If the identifier is foo, the
parameter value will be available in FreeMarker files as ${foo}.
name
: The display name of the template parameter.
type
: The data type of the parameter. Either string, boolean, enum,
or separator.
constraints
: Optional. Constraints to impose on the parameter's value.
Constraints can be combined using |. Valid constraint types are:
- nonempty — the value must not be empty
- apilevel — the value should represent a numeric API level
- package — the value should represent a valid Java package name
- app_package — the value should represent a valid Android app
package name
- module — the value should represent a valid Module name
- class — the value should represent a valid Java class name
- activity — the value should represent a fully-qualified
activity class name
- layout — the value should represent a valid layout resource
name
- drawable — the value should represent a valid drawable
resource name
- string — the value should represent a valid string resource
name
- id — the value should represent a valid id resource name
- unique — the value must be unique; this constraint only makes
sense when other constraints are specified, such as layout,
which would mean that the value should not represent an existing
layout resource name
- exists — the value must already exist; this constraint only
makes sense when other constraints are specified, such as
layout, which would mean that the value should represent an
existing layout resource name
suggest
: Optional. A FreeMarker expression representing the auto-suggested
parameter value (a 'dynamic default'). When the user modifies other
parameter values, and if this parameter's value has not been changed
from its default, then the value changes to the result of this
expression. This may seem to be circular since parameters can
suggest against each other's values, but these expressions are
only updated for non-edited values, so this approach lets the user
edit either parameter value, and the other will automatically be
updated to a reasonable default.
default
: Optional. The default value for this parameter.
visibility
: Optional. A FreeMarker expression that determines whether this
parameter should be visible. The expression should evaluate to a
boolean value (i.e. true or false).
help
: Optional. The help string to display to the user for this parameter.
For parameters of type enum, represents a choice for the value.
id
: The parameter value to set if this option is chosen.
minApi
: Optional. The minimum API level required if this option is chosen.
The IDE will ensure that the target project has a minSdkVersion no
lower than this value before instantiating the template.
[text]
: The text content of this element represents the display value of the
choice.
Represents a thumbnail for the template. <thumb> elements should be
contained inside a <thumbs> element. The text contents of this element
represent the path to the thumbnail. If this element has any attributes,
they will be treated as selectors for parameter values. For example, if
there are two thumbnails:
<thumbs>
<thumb>template.png</thumb>
<thumb navType="tabs">template_tabs.png</thumb>
</thumbs>
The template 'preview' thumbnail will show template_tabs.png if the
value of the navType template parameter is tabs and template.png
otherwise.
States that the template would like the Asset Studio icon creation tool of the given type to run, and save the output icons with the given name.
type
: The type of icon wizard to create. Valid values are notification,
actionbar, launcher.
name
: The base icon name to output, e.g. ic_stat_my_notification.
The optional globals XML file contains global variable definitions, for use in all FreeMarker processing jobs for this template.
An example globals.xml.ftl is shown below.
<globals>
<global id="srcOut"
value="src/${slashedPackageName(packageName)}" />
<global id="activityNameLower"
value="${activityName?lower_case}" />
<global id="activityClass"
value="${activityName}Activity" />
</globals>
The recipe XML file contains the individual instructions that should be executed when generating code from this template. For example, you can copy certain files or directories (the copy instruction), optionally running the source files through FreeMarker (the instantiate instruction), and ask the IDE to open a file after the code has been generated (the open instruction).
Note: The name of the recipe file is up to you, and is defined in
template.xml. By convention, however, it's best to call it
recipe.xml.ftl.
Note: The global variables in globals.xml.ftl are available for
use in recipe.xml.ftl.
An example recipe.xml.ftl is shown below.
<recipe>
<#if appCompat?has_content>
<dependency mavenUrl="com.android.support:appcompat-v7:+"/>
</#if>
<!-- runs FreeMarker, then copies from
[template-directory]/root/ to [output-directory],
automatically creating directories as needed. -->
<merge from="AndroidManifest.xml.ftl"
to="${escapeXmlAttribute(manifestDir)}/AndroidManifest.xml" />
<!-- simply copy file, don't run FreeMarker -->
<copy from="res/drawable-mdpi"
to="${escapeXmlAttribute(resDir)}/res/drawable-mdpi" />
<copy from="res/drawable-hdpi"
to="${escapeXmlAttribute(resDir)}/res/drawable-hdpi" />
<copy from="res/drawable-xhdpi"
to="${escapeXmlAttribute(resDir)}/res/drawable-xhdpi" />
<copy from="res/drawable-xxhdpi"
to="${escapeXmlAttribute(resDir)}/res/drawable-xxhdpi" />
<copy from="res/menu/main.xml"
to="${escapeXmlAttribute(resDir)}/res/menu/${activityNameLower}.xml" />
<!-- run FreeMarker and then merge with existing files -->
<merge from="res/values/dimens.xml"
to="${escapeXmlAttribute(resDir)}/res/values/dimens.xml" />
<merge from="res/values-large/dimens.xml"
to="${escapeXmlAttribute(resDir)}/res/values-large/dimens.xml" />
<merge from="res/values/styles.xml"
to="${escapeXmlAttribute(resDir)}/res/values/styles.xml" />
<merge from="res/values/strings.xml.ftl"
to="${escapeXmlAttribute(resDir)}/res/values/strings.xml" />
<!-- Decide which layout to add -->
<#if navType?contains("pager")>
<instantiate
from="${escapeXmlAttribute(resDir)}/res/layout/activity_pager.xml.ftl"
to="${escapeXmlAttribute(resDir)}/res/layout/activity_${activityNameLower}.xml" />
<#elseif navType == "tabs" || navType == "dropdown">
<copy from="${escapeXmlAttribute(resDir)}/res/layout/activity_fragment_container.xml"
to="${escapeXmlAttribute(resDir)}/res/layout/activity_${activityNameLower}.xml" />
<#else>
<copy from="${escapeXmlAttribute(resDir)}/res/layout/activity_simple.xml"
to="${escapeXmlAttribute(resDir)}/res/layout/activity_${activityNameLower}.xml" />
</#if>
<!-- Decide which activity code to add -->
<#if navType == "none">
<instantiate from="src/app_package/SimpleActivity.java.ftl"
to="${escapeXmlAttribute(srcOut)}/${activityClass}.java" />
<#elseif navType == "pager">
<instantiate from="src/app_package/PagerActivity.java.ftl"
to="${escapeXmlAttribute(srcOut)}/${activityClass}.java" />
<#elseif navType == "tabs">
<instantiate from="src/app_package/TabsActivity.java.ftl"
to="${escapeXmlAttribute(srcOut)}/${activityClass}.java" />
<#elseif navType == "dropdown">
<instantiate from="src/app_package/DropdownActivity.java.ftl"
to="${escapeXmlAttribute(srcOut)}/${activityClass}.java" />
</#if>
<!-- open the layout file and Java class when done -->
<open file="${escapeXmlAttribute(resDir)}/res/layout/${activityNameLower}.xml" />
<open file="${escapeXmlAttribute(srcOut)}/${activityClass}.java" />
</recipe>
The instructions below are supported:
Indicates that the template requires that a given library be present in the target project. If not present, the IDE will add the dependency to the project.
mavenUrl
: The maven coordinates of the library. For example,
com.android.support:appcompat-v7:+
The only required argument is from which specifies the location of the
source files to copy under the root/ directory. All necessary ancestor
directories are automatically created if needed.
The default destination location is the same path under the output
directory root (i.e. the location of the destination project). If the
optional to argument is provided, this specifies the output directory.
Note that if the from path ends with .ftl, it will automatically be
stripped. For example
<instantiate from="res/values/strings.xml.ftl" /> is adequate; this
will create a file named strings.xml, not strings.xml.ftl.
This argument works recursively, so if from is a directory, that
directory is recursively copied.
Same as <copy>, but each source file is first run through FreeMarker.
This instruction will run the source file through FreeMarker and then
merge the contents of the output into an existing file in the project,
or create a new file. The most common use case for this is to add
components to the AndroidManifest.xml file of the destination project,
or to merge resources such as strings into an existing strings.xml
file.
Instruct the IDE to open the file created by the specified file
argument after code generation is complete.
Ensures the directory provided in the at argument exists.
The actual template files (resources, Java sources, Android Manifest
changes) should be placed in the root/ directory, in a directory
structure that roughly resembles what the output directory structure
should look like.
One difference is that instead of placing source files in
src/com/google/... you can just use a naming convention like
src/app_package/ to indicate that files under this directory will be
placed in the destination project's source file package root.
Several functions are available to FreeMarker expressions and files beyond the standard set of built-in FreeMarker functions. These are listed below.
This function converts an activity class-like identifer string, such as
FooActivity, to a corresponding resource-friendly identifier string,
such as activity_foo.
activityClass
: The activity class name, e.g. FooActivity to reformat.
This function converts a camel-case identifer string, such as FooBar,
to its corresponding underscore-separated identifier string, such as
foo_bar.
camelStr
: The camel-case string, e.g. FooBar to convert to an
underscore-delimited string.
This function escapes a string, such as foo=bar such that it is
suitable to be inserted in a Java .properties file as a property
value, such as foo\=bar.
str
: The string, e.g. foo=bar to escape to a proper property value.
This function escapes a string, such as Android's such that it can be
used as an XML attribute value: Android's. In particular, it will
escape ', ", < and &.
str
: The string to be escaped.
This function escapes a string, such as A & B's such that it can be
used as XML text. This means it will escape < and >, but unlike
escapeXmlAttribute it will not escape '
and ". In the preceeding example, it will escape the string to
A & B\s. Note that if you plan to use the XML text as the value
for a <string> resource value, you should consider using
escapeXmlString instead, since it performs
additional escapes necessary for string resources.
str
: The string to escape to proper XML text.
This function escapes a string, such as A & B's such that it is
suitable to be inserted in a string resource file as XML text, such as
A & B\s. In addition to escaping XML characters like < and &, it
also performs additional Android specific escapes, such as escaping
apostrophes with a backslash, and so on.
str
: The string, e.g. Activity's Title to escape to a proper resource
XML value.
This function extracts all the letters from a string, effectively removing any punctuation and whitespace characters.
str
: The string to extract letters from
This function converts an Android class name, such as FooActivity or
FooFragment, to a corresponding resource-friendly identifier string,
such as foo, stripping the 'Activity' or 'Fragment' suffix. Currently
stripped suffixes are listed below.
- Activity
- Fragment
- Provider
- Service
className
: The class name, e.g. FooActivity to reformat as an
underscore-delimited string with suffixes removed.
This function converts a resource-friendly identifer string, such as
activity_foo, to a corresponding Java class-friendly identifier
string, such as FooActivity.
resourceName
: The resource name, e.g. activity_foo to reformat.
This function converts a full Java package name to its corresponding
directory path. For example, if the given argument is com.example.foo,
the return value will be com/example/foo.
packageName
: The package name to reformat, e.g. com.example.foo.
This function converts an underscore-delimited string, such as
foo_bar, to its corresponding camel-case string, such as FooBar.
underStr
: The underscore-delimited string, e.g. foo_bar to convert to a
camel-case string.
Several parameters are available to FreeMarker expressions and files beyond those defined by the template. These are listed below.
The Java-style Android package name for the project, e.g.
com.example.foo
Will be the application package (i.e. the package name declared in the app manifest) if the target package for this template is not the application package. Otherwise, this parameter will be empty.
A boolean indicating whether or not this template is being instantiated as part of a New Project flow.
The minimum API level the project supports. Note that this value could
be a string so consider using minApiLevel instead.
The minimum API level the project supports, guaranteed to be a number. This is generally used to guard the generation of code based on the project's API level, for example:
int drawableResourceId = android.R.layout.simple_list_item_<#if minApiLevel gte 11>activated_</#if>_1;
The API level that the project is building against, guaranteed to be a number. This is generally used to guard the generation of code based on what version of the Android SDK the project is being built against, for example:
<TextView android:layout_width="wrap_content"
android:layout_height="<#if buildApi gte 8>match_parent<#else>fill_parent</#if>" />
The target output directory for the AndroidManifest.xml file. This
varies depending on the project's directory structure (Gradle-style or
Ant-style).
The target Java source root directory for the project. This varies depending on the project's directory structure (Gradle-style or Ant-style). It's common to concatenate the package name:
${srcDir}/${slashedPackageName(packageName)}
The target resource directory root (res/ folder) for the project. This
varies depending on the project's directory structure (Gradle-style or
Ant-style).
When creating activity layouts, make sure to include the activity name
in the root view in the layout as part of the tools namespace, as
shown in the following example:
<TextView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:text="@string/hello_world"
android:padding="@dimen/padding_medium"
tools:context=".${activityClass}" />
As of ADT 20 we use this attribute in layouts to maintain a mapping to the active activity to use for a layout. (Yes, there can be more than one, but this attribute is showing the activity context you want to edit the layout as. For example, it will be used to look up a theme registration (which is per-activity rather than per-layout) in the manifest file, and we will use this for other features in the future—for example to preview the action bar, which also requires us to know the activity context.