docs(backlog): playtest findings 2026-07-15#37
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New entries: combat-move-budget-not-consumed, rest-in-combat-not-rejected, combat-status-single-source, npc-action-errors-leak-to-log, flee-scene-separation (needs /grilling), combat-pathfinding-avoidance, faction-hostility-check-cost, hide-world-travel-in-combat, item-properties-ui, action-bar-equip-i18n, fighting-style-description-box, catalog-item-prices. Augmented: hit-dice-short-rest with live confirmation.
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12 new backlog entries + 1 augmented, from the 2026-07-15 live playtest session (Sword Vale).
Bugs / invariants
combat-move-budget-not-consumed— combat compasshandle_movenever checks/decrements movement budget; monsters cross the whole map in one turn, kiting impossible (confirmed in code + logs).rest-in-combat-not-rejected— long rest slipped through in combat; rest guard relies only on transientctx.is_combat.combat-status-single-source— umbrella hardening:in_combat/ctx.is_combat/ activeCombatState/ frontend banner desync; shared root of several bugs.npc-action-errors-leak-to-log— NPC action-failure errors leak into the player combat log.flee-scene-separation— needs /grilling: flee leaves you co-located, combat re-forms, flee/travel flip-flop.Combat AI
combat-pathfinding-avoidance— naive pathing, creatures don't route around each other (live-confirmed).Perf
faction-hostility-check-cost— O(N²) per awareness rebuild; 70.8% of the session log; INFO spam + cross-layer queries.UX
hide-world-travel-in-combat,item-properties-ui,action-bar-equip-i18n,fighting-style-description-box.Content / rules
catalog-item-prices— catalog items have no price, starting gear unsellable.hit-dice-short-restwith live confirmation (no hit-dice resource pool exists).Docs-only change.