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render: Make vertex_array_t common in renderer_t
linux-build
#772:
Commit
19a0901
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virtuoso
11m 22s
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11m 22s
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render: Make vertex_array_t common in renderer_t
linux-build
#771:
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19a0901
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11m 24s
testing
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render-wgpu: Remove WGPUFeatureName_Snorm16TextureFormats
linux-build
#770:
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44cd5aa
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11m 24s
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render-wgpu: Remove WGPUFeatureName_Snorm16TextureFormats
linux-build
#769:
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44cd5aa
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9m 57s
testing
testing
9m 57s
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ui: Move in-game menus back to core
linux-build
#768:
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1eac2a0
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11m 32s
testing
testing
11m 32s
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ldjam59: Load the scene
linux-build
#766:
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df009da
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12m 38s
ldjam59
ldjam59
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physics, character: Fix jump behavior and low-FPS tunneling
linux-build
#765:
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10m 19s
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10m 19s
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physics, character: Fix jump behavior and low-FPS tunneling
linux-build
#764:
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10m 18s
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clap, input-fuzzer: Add --jump option
linux-build
#763:
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funhouse
funhouse
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github actions: Build and cache tint-extract separately
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github actions: Build and cache tint-extract separately
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cmake presets: Make all wasm builds WebGL + WebGPU
linux-build
#760:
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9m 56s
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[THROWAWAY] github actions: Build wgputest and wgpudebug
linux-build
#759:
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9m 54s
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[THROWAWAY] github actions: Build wgputest and wgpudebug
linux-build
#758:
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10m 20s
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[THROWAWAY] github actions: Build wgputest and wgpudebug
linux-build
#757:
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40s
wgpu
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typedef: Fix opacity for C++
linux-build
#756:
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[THROWAWAY] github actions: Build wgputest and wgpudebug
linux-build
#755:
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10m 13s
wgpu
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typedef: Fix opacity for C++
linux-build
#754:
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ui: Clamp progress bar's progress
linux-build
#753:
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9m 50s
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font: Remove dependency on renderer
linux-build
#752:
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fcfa39c
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10m 28s
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10m 28s
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font: Remove dependency on renderer
linux-build
#751:
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fcfa39c
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10m 39s
testing
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10m 39s
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logger: Mark submit_failures unused
linux-build
#750:
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core: Add api.h
linux-build
#749:
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10m 19s
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10m 19s
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object: Replace void pointer arithmetic
linux-build
#748:
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10m 1s
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10m 1s
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shaders/view_pos: Switch to textureLod()
linux-build
#747:
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10m 25s
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