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docs: trim the README to the game boundary
Windows
#35:
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docs: drop the em dash from the README
Windows
#34:
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docs: update README headers
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#33:
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docs: reconcile the GDD, README and TODO with the code (#18)
Windows
#32:
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perf: viewport-cull machines and items (#17)
Windows
#31:
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docs: reconcile the GDD, README and TODO with the code
Windows
#30:
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#18
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37s
docs/reconcile-with-code
docs/reconcile-with-code
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perf: viewport-cull machines and items
Windows
#29:
Pull request
#17
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44s
perf/viewport-cull
perf/viewport-cull
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fix: lift the 64-upgrader wall, save format v3 (#16)
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fix: lift the 64-upgrader wall, save format v3
Windows
#27:
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#16
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vetr0s
46s
fix/upgrader-cap
fix/upgrader-cap
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fix: audit batch, four bugs from the read-through (#15)
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#26:
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fix: audit batch, four bugs from the read-through
Windows
#25:
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1m 8s
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feat: splitter, so a recirculating loop can cash out (#14)
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#24:
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feat: splitter, so a recirculating loop can cash out
Windows
#23:
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#14
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vetr0s
41s
feat/splitter
feat/splitter
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release: v0.7.0, start CHANGELOG.md
Windows
#22:
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feat: pause menu on Escape
Windows
#21:
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feat: main menu (title screen)
Windows
#20:
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feat: save/load, one versioned slot
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#19:
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1m 33s
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chore: gitignore local CLAUDE.md working notes
Windows
#18:
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docs: say plain C, not pure C99
Windows
#17:
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feat: shop HUD (tool + tier + expand, click-consuming)
Windows
#16:
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scaffold: app-screen state + save/load and menu seams
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#15:
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docs: rename collector -> furnace, mark it done
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#14:
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feat: animation skeleton (sim events -> real-time effects)
Windows
#13:
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fix: show ore on the first conveyor in short layouts
Windows
#12:
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fix: stop nob hot spamming "build/generated already exists"
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#11:
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