Avoid system_limit crash on very large BVV gaps#3
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add_aux/2 built the "seen" bitmap with `1 bsl (M-N-1)`. When the gap
between the entry base N and the incoming dot M is huge (millions),
this allocates a multi-megabit bignum and crashes the emulator with
{system_limit, ...}.
Cap the shift: when the gap exceeds MAX_BSL_BITS, advance the base
directly to {M, 0} instead of materialising a giant bitmap.
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add_aux/2 built the "seen" bitmap with
1 bsl (M-N-1). When the gapbetween the entry base N and the incoming dot M is huge (millions),
this allocates a multi-megabit bignum and crashes the emulator with
{system_limit, ...}.
Cap the shift: when the gap exceeds MAX_BSL_BITS, advance the base
directly to {M, 0} instead of materialising a giant bitmap.