Jack Arndt (jackarndt)
Sonaz Jazny (Jazny)
Sean Kerzel (skerzel)
Conor O'Malley (comalle)
Jake Seaton (jakeseaton71)
MeowTillery is a 2D pixel RPG created with GD-Script with C# and C++ integrations. As an RPG, the character's movement is controlled by player input and player interaction with the environment. Physical keybinds are used to control player input. You (the player) play as Squango, a curious and inventive person with a questionable moral-compass. You go through an intro quip that has a short synopsis of Squango's life and the story events that brought you to the first playable scene. You are able to feed and- eventually- weaponize the cats in a cat cafe. The weapons unlock different damage levels and different waves of enemies. The enemies (hostile NPCs) of the world are from a strange organization called "PITA," and are adament about closing down your cat bio-engineered artillery.
As the player, your main objective is to keep your bio-engineering of the cats into weapons uninturrupted by fighting off the waves. Throughout, you may notice the ambient NPC interactions and diologue that will give you hints of the exposition.
There are currently two ways to run the project. (1) The sure-fire way to launch it would be to first download Godot 3.5.1 at this link . The secondary way is to download and run the application via the Google Drive link at this link .
Directly running through Godot:
- Clone the repo onto your local directory.
- Launch Godot and choose the "Import" option at the right. Write the filepath to MeowTillery and press OK.
- Press the play icon at the top right (first icon on the top-right)
- Have fun!
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