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A Model Context Protocol (MCP) server for Unity that enables AI agents to query and control the Unity Editor.
What is MCP?
MCP is an open standard by Anthropic that allows AI systems to access external tools and data. This package turns Unity into an MCP server, letting AI assistants like Antigravity, Claude, and Cursor query your scenes, assets, and execute editor commands.
Features
๐ฎ Scene Hierarchy - Query GameObjects, components, and structure
โ๏ธ Write Operations - Create, delete, and modify GameObjects in real-time
๐งฉ Component Control - Add, remove, and configure components
๐ฌ Scene Management - Open, save, create, and manage scenes
๐ท๏ธ Prefab Tools - Instantiate, create, and inspect prefabs
๐ฆ Asset Browser - List and search project assets
๐ Resource Access - Read scripts, prefabs, and ScriptableObjects
๐ Console Access - Read and clear Unity console logs
โ๏ธ Editor Control - Execute menu items, select objects
๐ง Compilation Status - Monitor build errors and warnings
๐ท Screenshots - Capture Game View or Scene View (v2.1)
๐ Project Search - Search by name, content, or references (v2.1)
โถ๏ธPlay Mode Control - Enter/exit/pause play mode (v2.1)
๐ฎ Input Simulation - Keyboard, mouse, and UI interactions (v2.1)
๐ Schema Support - Full JSON Schema for all tool parameters (v2.1)
๐ Secure - Localhost only, no external access
Installation
Via Git URL (Recommended)
Open Window > Package Manager
Click + > Add package from git URL...
Enter:
https://github.com/usmanbutt-dev/unity-mcp.git
Quick Start
The server auto-starts when Unity loads
Open Window > MCP Server to view status
Click "Copy Config to Clipboard"
Paste into your MCP client's configuration file
Available Tools (52 Total)
GameObject Tools
Tool
Description
unity_create_gameobject
Create new GameObjects (primitives supported)
unity_delete_gameobject
Delete GameObjects from scene
unity_set_transform
Set position, rotation, scale
unity_add_component
Add components to GameObjects
unity_remove_component
Remove components
unity_set_component_property
Set component property values
Hierarchy Tools
Tool
Description
unity_get_hierarchy
Get scene GameObject hierarchy
unity_get_gameobject
Get details of a specific GameObject
unity_get_components
List components on a GameObject
Prefab Tools
Tool
Description
unity_instantiate_prefab
Instantiate prefabs in scene
unity_get_prefab_info
Get prefab structure
unity_create_prefab
Create prefab from GameObject
unity_unpack_prefab
Unpack prefab instances
Scene Tools
Tool
Description
unity_get_scenes
List all scenes in project
unity_open_scene
Open a scene
unity_save_scene
Save current scene
unity_new_scene
Create new scene
unity_close_scene
Close a scene
unity_set_active_scene
Set active scene
Asset & Editor Tools
Tool
Description
unity_get_assets
List assets in a folder
unity_get_project_settings
Get project configuration
unity_get_console_logs
Get recent console logs
unity_clear_console
Clear the console
unity_execute_menu
Execute a menu item
unity_select_object
Select a GameObject
unity_get_selection
Get current selection
unity_get_editor_state
Get editor play/pause state
Compilation Tools
Tool
Description
unity_get_compilation_status
Get compile errors/warnings
unity_recompile_scripts
Force recompilation
unity_get_assemblies
List project assemblies
Screenshot & Search Tools (v2.1)
Tool
Description
unity_take_screenshot
Capture Game View or Scene View as base64 PNG
unity_search_project
Search by name, content, or asset references
Play Mode & Input Tools (v2.1)
Tool
Description
unity_enter_play_mode
Enter play mode
unity_exit_play_mode
Exit play mode
unity_pause_play_mode
Pause/unpause play mode
unity_simulate_key
Simulate keyboard input
unity_simulate_mouse
Simulate mouse clicks
unity_click_ui_element
Click UI buttons/toggles by name
Animation Tools (v2.2)
Tool
Description
unity_set_animator_parameter
Set bool/float/int/trigger parameters
unity_get_animator_info
Get animator state, parameters, layers
unity_play_animation
Play animation state by name
Material & Shader Tools (v2.2)
Tool
Description
unity_get_material_info
Get material properties and shader
unity_set_material_property
Set color/float/int/vector properties
unity_set_material
Assign material to renderer
Physics Tools (v2.2)
Tool
Description
unity_raycast
Cast ray and get hit info
unity_overlap_sphere
Find colliders in radius
unity_add_force
Apply force to Rigidbody
Asset Creation Tools (v2.2)
Tool
Description
unity_create_folder
Create project folders
unity_create_material
Create material assets
unity_create_script
Create C# scripts with templates
unity_move_asset
Move/rename assets
unity_duplicate_asset
Duplicate assets
AI Context Tools (v2.2)
Tool
Description
unity_get_scene_summary
Compact scene overview for AI
unity_get_component_schema
Get component properties schema
unity_get_type_info
Discover Unity component types
MCP Resources
The server also provides resource access via MCP resources protocol:
Scripts - Read C# source files
Scenes - Get scene metadata
Prefabs - Read prefab structure
ScriptableObjects - Read SO data as JSON
MCP Client Configuration
Add to your MCP client config (e.g., mcp_config.json):