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2073e8d
#945 Configuration and Python files to run the Axivion architecture v…
koschke Mar 17, 2026
88b5b55
#945 Moved TMPInputFieldExtensions to SEE.UI.Extensions.
koschke Mar 19, 2026
dec39df
#945 Script to analyse the architecture.
koschke Mar 19, 2026
d2991b6
#945 Removed blank line.
koschke Mar 25, 2026
1dd55c0
#945 Removed statements commented out.
koschke Mar 25, 2026
d4b0dca
#945 Cycle detection added.
koschke Mar 25, 2026
e231857
#945 ComponentWithInterface instead of just Component.
koschke Mar 25, 2026
83acd32
#945 Removed function.
koschke Mar 25, 2026
bfdf786
#945 Removed mapping example.
koschke Mar 25, 2026
0029638
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Mar 25, 2026
2b6f2b2
New methods.
koschke Mar 25, 2026
c7db970
global was removed.
koschke Mar 25, 2026
0391f95
No need for them.
koschke Mar 25, 2026
e94f2ec
Not yet working. Mappings are based on "code paths". Looks like
koschke Mar 25, 2026
afdf109
#945 We can use methods provided by bauhaus.rfg.hierarchies.
koschke Mar 26, 2026
b3105b2
#945 Implemented map_onto correctly.
koschke Mar 26, 2026
c740e15
#945 Introduced global name_separator. Added basename().
koschke Mar 26, 2026
55f93ab
#945 Use only the basename for a component's name.
koschke Mar 26, 2026
f99c36f
#945 Mappings for generated Lexer classes.
koschke Mar 26, 2026
0612f1e
#945 Improved documentation.
koschke Mar 27, 2026
07977c6
#945 Removed unused import.
koschke Mar 27, 2026
366b910
#945 Added newline at the end of the file.
koschke Mar 27, 2026
06bb011
#945 Documented namespace.
koschke Mar 27, 2026
d55094a
#945 Moved file.
koschke Mar 27, 2026
3fe72c0
#945 Moved Outline to namespace SEE.Controls.
koschke Mar 27, 2026
d9ff5ce
#945 Documented namespaces.
koschke Mar 27, 2026
c4b203e
#945 Renamed file.
koschke Mar 27, 2026
25c7aa0
#945 Renamed GraphSearch to NodeSearch.
koschke Mar 27, 2026
7117b72
#945 Objects must be serialized.
koschke Mar 27, 2026
c86d6db
#945 Added tooltip.
koschke Mar 27, 2026
56d6ccb
#945 Replaced JaCoCoGraphProvider by ReportGraphProvider for JaCoCo.
koschke Mar 27, 2026
125c3d8
#945 Improved documentation.
koschke Mar 27, 2026
f153976
#945 Simplified new.
koschke Mar 27, 2026
ef9da6b
#945 Moved to folder GXL.
koschke Mar 27, 2026
c3bc720
#945 Documented namespaces.
koschke Mar 27, 2026
6e83096
#945 Now using the Report graph provider for JaCoCo date.
koschke Mar 28, 2026
d274dc2
#945 Removed obsolete JaCoCo importer and graph provider.
koschke Mar 28, 2026
e637aae
#945 Removed unused import.
koschke Mar 28, 2026
0f28173
#945 Hiding implementation details in Inspector.
koschke Mar 28, 2026
1f66780
#945 JaCoCoGraphProvider is replaced by ReportGraphProvider.
koschke Mar 28, 2026
9cfe5c6
#945 Removed JLGExample. We can use Data/jacoco instead.
koschke Mar 28, 2026
50ac062
#945 Simplified new.
koschke Mar 28, 2026
124aac9
#945 Moved report-framework files to ReportImports folder.
koschke Mar 28, 2026
7de1fa2
#945 Necessary meta file for folder.
koschke Mar 28, 2026
a577b68
#945 Added namespace CSV.
koschke Mar 28, 2026
58a2694
#945 Added namespace GXL.
koschke Mar 28, 2026
744de04
#945 Reverted move of IO. Belongs to SEE/DataModel/DG/IO.
koschke Mar 28, 2026
08a3a6a
#945 Added namespace ReportImports.
koschke Mar 28, 2026
fcbb2bf
#945 Moved to the folder it belongs to.
koschke Mar 28, 2026
534abbf
#945 Moved to the namespace it belongs to.
koschke Mar 28, 2026
2c30766
#945 Removed unused method. Fixed naming violation for private consta…
koschke Mar 29, 2026
03e2b94
#945 Moved file to the directory it belongs to.
koschke Mar 29, 2026
2534207
#945 Moved VCSExtensions to namespace SEE.GraphProviders.VCS.
koschke Mar 29, 2026
7a5efba
#945 Moved file to folder they belong to.
koschke Mar 29, 2026
3b6194d
#945 Moved DrawableSurface and DrawableSurfaces to namespace SEE.Game…
koschke Mar 29, 2026
733eb70
#945 Moved file to folder it belongs to.
koschke Mar 29, 2026
cf2de70
#945 Moved Observer classes to new separate Events folder.
koschke Mar 29, 2026
bb8df11
#945 Observable is part of SEE.Events namespace.
koschke Mar 29, 2026
766fb1f
#945 Moved folder SceneManipulation one level up.
koschke Mar 29, 2026
4fb1ec3
#945 Added newline at the end of the file.
koschke Mar 29, 2026
6bc20a3
#945 Removed unused imports.
koschke Mar 29, 2026
ddb20e7
#945 Removed unused imports.
koschke Mar 29, 2026
b9daa57
#945 Added namespace descriptors.
koschke Mar 29, 2026
1a40add
#945 Moved namespace SEE.Game.SceneManipulation one level up.
koschke Mar 29, 2026
b49229a
#945 Removed unused class. Moved PlayerMenu to SEE.UI.
koschke Mar 29, 2026
12969e6
#945 Moved PlayerMenu to namespace SEE.UI.
koschke Mar 29, 2026
3c7ac54
#945 Moved DrawableSurface references to folder SEE/Game/Drawable.
koschke Mar 29, 2026
19dc124
#945 Moved to appropriate namespace.
koschke Mar 29, 2026
7a622a0
#945 Moved SEE/GameObjects/Factories one level up.
koschke Mar 29, 2026
fb2952a
#945 Moved namespace SEE.GO.Factories one level up.
koschke Mar 29, 2026
cd843c3
#945 Renamed AntennaDecorator to AntennaFactory.
koschke Mar 29, 2026
c32b7cd
#945 Moved AntennaFactory to namespace SEE.Factories.
koschke Mar 29, 2026
942a3fb
#945 Moved AntennaFactory to the namespace it belongs to.
koschke Mar 29, 2026
f558ad3
#945 Moved Scales one level up.
koschke Mar 29, 2026
1547f47
#945 Moved IScale and its subclasses to SEE.Scales namespace.
koschke Mar 29, 2026
0c9c1c6
#945 Moved GraphElementReattacher to folder SEE/Game/CityRendering.
koschke Mar 29, 2026
005d0cd
#945 Moved GraphElementReattacher to namespace SEE.Game.CityRendering.
koschke Mar 29, 2026
c174f8f
#945 Removed unused obsolete classes.
koschke Mar 29, 2026
6c8d157
#945 Moved GraphElement references to folder SEE/GraphElementRefs.
koschke Mar 29, 2026
ebf93bf
#945 Moved GraphElementRef and subclasses to namespace SEE.GraphEleme…
koschke Mar 30, 2026
8e3e0b9
#945 Removed unused empty class.
koschke Mar 30, 2026
7bdf326
#945 Simplified new.
koschke Mar 30, 2026
dc7e097
#945 Moved Gizmos to new folder SEE/Gizmos.
koschke Mar 30, 2026
34ac580
#945 Moved Gizmos to their namespace.
koschke Mar 30, 2026
5bcfd26
#945 Added remark.
koschke Mar 30, 2026
e463dae
#945 Moved to Editor.
koschke Mar 30, 2026
5fe7b70
#945 Renamed ErosionIssues to ErosionFactory.
koschke Mar 30, 2026
181659c
#945 Moved the file where it belongs to.
koschke Mar 30, 2026
cf109bb
#945 Moved ErosionFactory into namespace SEE.Factories.
koschke Mar 30, 2026
4ae2ee6
#945 Documented namespace.
koschke Mar 30, 2026
172e266
#945 Improved documentation.
koschke Mar 30, 2026
80240d1
#945 Moved GameNodeHierarchy to SEE/SceneManipulation.
koschke Mar 30, 2026
9d0dbb9
#945 Removed unused class.
koschke Mar 30, 2026
c67ec71
#945 Moved GameNodeHierarchy to namespace SEE.SceneManipulation.
koschke Mar 30, 2026
8b31b09
#945 Moved Plane to namespace SEE.Game.Table.
koschke Mar 30, 2026
c7390f1
#945 Added missing import.
koschke Mar 30, 2026
c84b7d7
#945 Documented namespace.
koschke Mar 30, 2026
0332642
#945 Moved file.
koschke Mar 30, 2026
41c743d
#945 PlayerInputType moved to SEE.UserSettings.
koschke Mar 30, 2026
6e5e4aa
#945 Removed unused import.
koschke Mar 30, 2026
440f94a
#945 Renamed class UserSettings to UserSetting.
koschke Mar 30, 2026
c89eded
#945 Renamed namespace SEE.User to SEE.UserSettings.
koschke Mar 30, 2026
2149af3
#945 Moved to separate folder SEE/Extensions.
koschke Mar 30, 2026
7e766b6
#945 Moved GameObjectExtensions to namespace SEE.Extensions.
koschke Mar 31, 2026
8d4abd3
#945 Updated HotReload to version 1.13.19.
koschke Mar 31, 2026
3a61f0d
#945 Added existing nodes for new example.
koschke Mar 31, 2026
7f387eb
#945 Removed unused method ToColors.
koschke Mar 31, 2026
da210a2
#945 Moved Utils.ColorExtensions to Extensions.
koschke Mar 31, 2026
339bf4c
#945 Method Descendants was moved from GameObjectExtension to this cl…
koschke Mar 31, 2026
0bad1c8
#945 Moved to SEEEditor.
koschke Mar 31, 2026
a2e0a4e
#945 Added missing import.
koschke Mar 31, 2026
53e7dfa
#945 Deleted unused class BoundingBox.
koschke Mar 31, 2026
7c8474d
#945 Split large GameObjectExtensions into smaller, more cohesive cla…
koschke Mar 31, 2026
803ead1
#945 Fixed code layout.
koschke Mar 31, 2026
4cc9a3f
#945 Moved CitiesHolder to SEE/Game/Table.
koschke Mar 31, 2026
08037f6
#945 Plural for namespace Table(s).
koschke Mar 31, 2026
e36d421
#945 Renamed folder Table according to the namespace.
koschke Mar 31, 2026
982874c
#945 SEE.Game.Tables is the namespace.
koschke Mar 31, 2026
f5955d0
#945 Renamed namespace to SEE.Tables.
koschke Mar 31, 2026
17c3132
#945 Moved CitiesHolder and Plane to namespace SEE.Cities.
koschke Mar 31, 2026
a4ff4ac
#945 Re-added UserSettings.
koschke Mar 31, 2026
acdaac1
#945 Improved documentation.
koschke Mar 31, 2026
8f29e1c
#945 Moved CitySelectionManager to namespace SEE.Cities.
koschke Mar 31, 2026
638a6c1
#945 Moved GraphElementIDMap to namespace SEE.GraphElementRefs.
koschke Apr 1, 2026
1d12361
#945 Moved to namespace SEE.Controls.Actions
koschke Apr 1, 2026
f55098b
#945 Moved file to its namespace.
koschke Apr 1, 2026
2a14927
#945 Fixed issue with None default parameter.
koschke Apr 1, 2026
3baf8a4
#945 ARCH was missing.
koschke Apr 1, 2026
2940b95
#945 We can now process an RFG, too.
koschke Apr 1, 2026
a99a3a3
#945 Script to keep only the containers of a certain node type.
koschke Apr 1, 2026
211bedf
#945 Generalized from namespaces to components.
koschke Apr 1, 2026
8298f31
#945 We want to keep Interfaces, too.
koschke Apr 1, 2026
ff2a4b6
#945 Removed unused imports.
koschke Apr 14, 2026
889cd85
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Apr 25, 2026
37e2bc6
#945 Adjusted names due to namespace reconfiguration.
koschke Apr 25, 2026
d58c7aa
#945 Renamed namespace Scales to MetricScales.
koschke Apr 25, 2026
75f7e76
#945 Renamed directory according to the namespace.
koschke Apr 25, 2026
dd8d1bf
#945 Namespace description.
koschke Apr 25, 2026
75739ca
#945 Namespace description.
koschke Apr 25, 2026
a524e6f
#945 Namespace description.
koschke Apr 25, 2026
227934b
#945 Namespace of game node and edge components.
koschke Apr 25, 2026
9ef70b3
#945 Moved BranchCity namespace to SEE.Components.
koschke Apr 25, 2026
d8e303b
#945 Namespace description.
koschke Apr 25, 2026
5a534b9
#945 Renamed VCSDecorator to just VCS.
koschke Apr 25, 2026
1cdc6c6
#945 Renamed HighlightedInteractableObjectAction to ShowOutline.
koschke Apr 27, 2026
8a51ea6
#945 Improved comment.
koschke Apr 27, 2026
857ac0d
#945 Reformatted the long-line comments. Improved documentation.
koschke Apr 27, 2026
7478b68
#945 Renamed HighlightErosion to ShowErosions.
koschke Apr 27, 2026
09fc8c6
#945 Renamed InteractableObjectAction to InteractableObjectModifier.
koschke Apr 27, 2026
1696c38
#945 Moved all classes derived from InteractableObjectModifier to fol…
koschke Apr 27, 2026
02bc607
#945 Moved folder Modifier one level up.
koschke Apr 27, 2026
3818109
#945 All InteractableObjectModifiers are now in namespace SEE.Control…
koschke Apr 27, 2026
a76ddbc
#945 Removed unused import.
koschke Apr 27, 2026
33a3a0e
#945 Moved all IReversibleActions to folder ReversibleAction.
koschke Apr 27, 2026
22069fb
#945 Removed unused imports.
koschke Apr 27, 2026
d468a8b
#945 Moved AbstractActionStateType and its subclasses to ReversibleAc…
koschke Apr 27, 2026
0688141
#945 Moved TooltipContentBuilder to Modifiers.
koschke Apr 27, 2026
858bd84
#945 Moved SEEInput to KeyActions.
koschke Apr 27, 2026
c14bca3
#945 SEEInput is now in namespace SEE.Controls.KeyActions.
koschke Apr 27, 2026
bf8906b
#945 Moved PlayerMovements to folder PlayerMovements.
koschke Apr 27, 2026
03f4c3a
#945 Moved SpeechInput and subclasses to namespace SEE.Controls.Speec…
koschke Apr 27, 2026
2a6280c
#945 Moved GlobalActionHistory and ActionHistory to SEE.ReversibleAct…
koschke Apr 27, 2026
93e7833
#945 Moved IReversibleAction to namespace SEE.Controls.Actions.
koschke Apr 27, 2026
ab3ec3b
#945 Added relation to player. onSelect should be private.
koschke Apr 27, 2026
6f7451b
#945 Moved to namespace SEE.UI.
koschke Apr 27, 2026
bc0bd31
#945 Added remark.
koschke Apr 27, 2026
ee4a4d2
#945 Removed unused import.
koschke Apr 27, 2026
11e3843
#945 Renamed namespace PopupMenu to PopupMenus.
koschke Apr 27, 2026
8deae9e
#945 Moved file ContextMenuAction.cs to UI folder.
koschke Apr 27, 2026
4b71246
#945 Renamed file.
koschke Apr 27, 2026
214342d
#945 Renamed ContextMenuAction to ContextMenu.
koschke Apr 27, 2026
3ac79d4
#945 Added remark.
koschke Apr 27, 2026
4651a66
#945 Removed unused import.
koschke Apr 27, 2026
6d35c9b
#945 Moved to new namespace SEE.Controls.CodeCityActions.
koschke Apr 27, 2026
8540669
#945 Moved to appropriate folder/namespace.
koschke Apr 27, 2026
29d6bf8
#945 Moved to its folder.
koschke Apr 27, 2026
789d4ff
#945 Moved to namespace SEE.Controls.MetricCharts.
koschke Apr 27, 2026
4d7dbd0
#945 Move to their folder.
koschke Apr 27, 2026
f5a6b28
#945 Moved Outline to namespace SEE.Components.
koschke Apr 28, 2026
49a0e3d
#945 Moved to SEE.Controls.KeyActions.
koschke Apr 28, 2026
4a6c77d
#945 Moved files to new folder RoomObjects.
koschke Apr 28, 2026
b628e69
#945 Moved to namespace RoomObjects.
koschke Apr 28, 2026
9e38900
#945 Renamed ManagerInstance to just Instance.
koschke Apr 28, 2026
4957678
#945 Replaced call to obsolete FindObjectsOfType. Improved documentat…
koschke Apr 28, 2026
744c15a
#945 Moved to namespace SEE.Controls.Players.
koschke Apr 28, 2026
3e263ee
#945 Improved documentation.
koschke Apr 28, 2026
c645cd6
#945 Moved to namespace SEE.Controls.Players.
koschke Apr 28, 2026
59b407f
#945 Moved to its folder.
koschke Apr 28, 2026
630e511
#945 Removed unused static class.
koschke Apr 28, 2026
42fd7fc
#945 Documented namespace.
koschke Apr 28, 2026
6ece0ca
#945 Move to the folder it belongs to.
koschke Apr 28, 2026
418360b
#945 Moved SelectAction to namespace SEE.Controls.Players.
koschke Apr 28, 2026
4ff1144
#945 Moved to its folder.
koschke Apr 28, 2026
c70237e
#945 Moved to its namespace.
koschke Apr 28, 2026
e1e1311
#945 Moved to its folder.
koschke Apr 28, 2026
b4b2a7a
#945 Improved documentation.
koschke Apr 28, 2026
de66551
#945 Moved to its namespace.
koschke Apr 28, 2026
88fee50
#945 moved to its folder
koschke Apr 28, 2026
bb12199
#945 Removed. No longer needed.
koschke Apr 28, 2026
4621156
#945 Obsolete.
koschke Apr 28, 2026
ec0f4a1
#945 Renamed too general namespace Actions to ReversibleActions.
koschke Apr 28, 2026
b85d772
#945 Improved documentation.
koschke Apr 28, 2026
cf513b3
#945 Different folders for components attached to different kinds of …
koschke Apr 28, 2026
1b4b699
#945 Moved BranchCity to GameNodes folder.
koschke Apr 28, 2026
0fdff94
#945 Improved documentation.
koschke Apr 28, 2026
c01d3b1
#945 Moved to its folder.
koschke Apr 28, 2026
46d7375
#945 Moved to its folder.
koschke Apr 28, 2026
a08387d
#945 Moved to its folder.
koschke Apr 28, 2026
df34734
#945 Removed obsolete folder.
koschke Apr 28, 2026
67a36c4
#945 Moved to its namespace.
koschke Apr 28, 2026
30e5e1e
#945 Documented namespaces.
koschke Apr 28, 2026
4e7b166
#945 FaceCamera moved to namespace SEE.Components.Objects.
koschke Apr 28, 2026
dc3884c
#945 Fixed references in documentation.
koschke Apr 28, 2026
744873e
#945 Nested BranchCity namespace in SEE.Components.GameNodes.
koschke Apr 28, 2026
71ec035
#945 Moved Outline to namespace SEE.Components.GraphElements.
koschke Apr 28, 2026
653583e
#945 Improved documentation.
koschke May 11, 2026
2007ad2
#945 Removed. No longer in use.
koschke May 12, 2026
d0781fe
#945 Removed unused import.
koschke May 12, 2026
702f4a4
#945 Improved parameter names and documentation.
koschke May 12, 2026
a1e6b5e
#945 Moved to namespace SEE.Factories.
koschke May 12, 2026
6236755
#945 Moved to appropriate folder.
koschke May 12, 2026
867e4e7
#945 Moved to namespace SEE.Game.City.
koschke May 12, 2026
d269ff7
#945 Moved to appropriate folder.
koschke May 12, 2026
7c27b9a
#945 Removed unused method.
koschke May 12, 2026
6b805c9
#945 Removed unused import.
koschke May 12, 2026
1d16744
#945 Moved to SEE.SceneManipulation.
koschke May 12, 2026
c44bb10
#945 Moved to appropriate folder.
koschke May 12, 2026
3e14f91
#945 Removed unused import.
koschke May 12, 2026
0b8daee
#945 More privacy for WindowSpaceManager.
koschke May 12, 2026
c405183
#945 Moved GetLocalPlayer from SceneQueries to WindowSpaceManager. Ma…
koschke May 12, 2026
f43b438
#945 Removed unused import.
koschke May 12, 2026
38208c5
#945 Moved GetRoots from SceneQueries to ChartContent. Used only there.
koschke May 12, 2026
3a19576
#945 Removed unused import.
koschke May 12, 2026
610057a
#945 Added FIXME markers.
koschke May 12, 2026
ee23318
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke May 27, 2026
1a83c01
#945 Fixed location.
koschke May 31, 2026
cc418fd
#945 Results files will be moved to more local folder.
koschke May 31, 2026
ea8ab28
#945 Added more depends_on clauses.
koschke May 31, 2026
c4fc138
#945 Added architecture slicing.
koschke May 31, 2026
c2d2991
#945 More recent ASPNETCORE.
koschke May 31, 2026
540d785
#945 Namespace has changed.
koschke Jul 8, 2026
701fb31
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Jul 17, 2026
01c6a8a
Not needed.
koschke Jul 17, 2026
29934a5
SEE.GO was removed. It was too unspecific.
koschke Jul 17, 2026
3f9c213
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Aug 12, 2026
578bee5
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Aug 12, 2026
db71a92
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Aug 27, 2026
0092cb2
Merge remote-tracking branch 'origin/master' into 945-reconstruct-and…
koschke Sep 3, 2026
8ceafeb
#945 Fixed the expected number of edges for JaCoCo GXL file.
koschke Sep 3, 2026
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Original file line number Diff line number Diff line change
@@ -1,14 +1,19 @@
using SEE.GO;
#if UNITY_EDITOR

using SEE.Extensions;
using SEE.Utils;
using UnityEngine;

namespace SEE.Utils
namespace SEEEditor
{
/// <summary>
/// Draws and updates a visual bounding box for debugging.
/// <para>
/// Enables Gizmos in the Unity Editor to see the bounding box.
/// </para>
/// </summary>
/// <remarks>Intended to be added to the game object whose bounding box
/// is to be visualized.</remarks>
[ExecuteAlways]
public class BoundsVisualizer : MonoBehaviour
{
Expand Down Expand Up @@ -75,9 +80,9 @@ void OnDrawGizmos()
return;
}

Gizmos.color = BoundsColor;
Gizmos.matrix = matrix;
Gizmos.DrawWireCube(center.Value, size.Value);
UnityEngine.Gizmos.color = BoundsColor;
UnityEngine.Gizmos.matrix = matrix;
UnityEngine.Gizmos.DrawWireCube(center.Value, size.Value);
}

/// <summary>
Expand Down Expand Up @@ -113,3 +118,5 @@ public enum BoundsType
}
}
}

#endif
2 changes: 1 addition & 1 deletion Assets/Editor/ClearMap.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if UNITY_EDITOR

using SEE.Game;
using SEE.GraphElementRefs;
using UnityEditor;

namespace SEEEditor
Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/DumpMap.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if UNITY_EDITOR

using SEE.Game;
using SEE.GraphElementRefs;
using UnityEditor;

namespace SEEEditor
Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/EdgeRefEditor.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if UNITY_EDITOR

using SEE.GO;
using SEE.GraphElementRefs;
using UnityEditor;
using UnityEngine;

Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/GraphElementEditor.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#if UNITY_EDITOR

using SEE.DataModel.DG;
using SEE.GO;
using SEE.GraphElementRefs;
using UnityEditor;
using UnityEngine;

Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/NodeRefEditor.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if UNITY_EDITOR

using SEE.GO;
using SEE.GraphElementRefs;
using UnityEditor;
using UnityEngine;

Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/PrepareCCForSEE.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

using CrazyMinnow.SALSA;
using RootMotion.FinalIK;
using SEE.GO;
using SEE.Extensions;
using SEE.Net;
using SEE.Utils;
using SEE.Game.Avatars;
Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/ShowNormalVectors.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if UNITY_EDITOR

using SEE.GO;
using SEE.Extensions;
using UnityEditor;
using UnityEngine;

Expand Down
53 changes: 0 additions & 53 deletions Assets/Editor/TextGUIAndPaperResizerEditor.cs

This file was deleted.

11 changes: 0 additions & 11 deletions Assets/Editor/TextGUIAndPaperResizerEditor.cs.meta

This file was deleted.

6 changes: 3 additions & 3 deletions Assets/Editor/UserSettingsBuildProcessor.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
using System.IO;
using SEE.User;
using SEE.UserSettings;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
Expand Down Expand Up @@ -30,12 +30,12 @@ internal sealed class UserSettingsBuildProcessor : IPreprocessBuildWithReport
/// </remarks>
public void OnPreprocessBuild(BuildReport report)
{
UserSettings userSettings = UserSettings.Instance;
UserSetting userSettings = UserSetting.Instance;

if (userSettings == null)
{
throw new BuildFailedException(
$"Cannot regenerate user settings because no {nameof(UserSettings)} component exists in the currently loaded scene." +
$"Cannot regenerate user settings because no {nameof(UserSetting)} component exists in the currently loaded scene." +
"Open the SEEStart scene before creating a player build.");
}

Expand Down
2 changes: 1 addition & 1 deletion Assets/Editor/WorldTransform.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#if UNITY_EDITOR

using SEE.GO;
using SEE.Extensions;
using UnityEditor;
using UnityEngine;

Expand Down
4 changes: 2 additions & 2 deletions Assets/Plugins/ZFBrowser/Scripts/BrowserInput.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 59dfebccc4563e043b00aa8e934b39db
guid: f233c1da6d5c6d641bdea282278101a9
folderAsset: yes
DefaultImporter:
externalObjects: {}
Expand Down
Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using SEE.Controls.ReversibleActions;
using SEE.Net.Actions;
using SEE.Tools.OpenTelemetry;

namespace SEE.Utils.History
namespace SEE.ReversibleActionHistory
{
/// <summary>
/// Thrown in case an Undo is called although there is no action
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
using SEE.Utils.History;
using static SEE.Utils.History.ActionHistory;
using SEE.Controls.ReversibleActions;
using static SEE.ReversibleActionHistory.ActionHistory;

namespace SEE.Controls.Actions
namespace SEE.ReversibleActionHistory
{
/// <summary>
/// This class manages the history of actions triggered by the player and that
Expand Down
6 changes: 6 additions & 0 deletions Assets/SEE/Audio/Audio.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
/// <summary>
/// Plays sounds for events during the game (e.g., hovering a game node).
/// </summary>
namespace SEE.Audio
{
}
2 changes: 2 additions & 0 deletions Assets/SEE/Audio/Audio.cs.meta
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1ec3249938db2c2479fb5d1488a32167
5 changes: 2 additions & 3 deletions Assets/SEE/Audio/AudioGameObject.cs
Original file line number Diff line number Diff line change
@@ -1,13 +1,12 @@
using SEE.GO;
using SEE.Extensions;
using System.Collections.Generic;
using SEE.Utils;
using UnityEngine;

namespace SEE.Audio
{
/// <summary>
/// An Object that contains a SEE game object
/// and an audio queue and makes the sounds originate
/// An object that contains a SEE game object and an audio queue and makes the sounds originate
/// from the game object in 3D space.
/// </summary>
public class AudioGameObject
Expand Down
26 changes: 13 additions & 13 deletions Assets/SEE/Audio/AudioManagerImpl.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
using SEE.UserSettings;
using SEE.Net.Actions.GraphElement;
using SEE.User;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
Expand All @@ -10,7 +10,7 @@
namespace SEE.Audio
{
/// <summary>
/// Implements the IAudioManager interface.
/// Implements the <see cref="IAudioManager"/> interface.
/// </summary>
public class AudioManagerImpl : MonoBehaviour, IAudioManager
{
Expand Down Expand Up @@ -277,32 +277,32 @@ private void TriggerVolumeChanges()
/// <inheritdoc />
public float MusicVolume
{
get => UserSettings.Instance.Audio.MusicVolume;
get => UserSetting.Instance.Audio.MusicVolume;
set
{
UserSettings.Instance.Audio.MusicVolume = Mathf.Clamp(value, 0f, 1f);
UserSetting.Instance.Audio.MusicVolume = Mathf.Clamp(value, 0f, 1f);
TriggerVolumeChanges();
}
}

/// <inheritdoc />
public float SoundEffectsVolume
{
get => UserSettings.Instance.Audio.SoundEffectsVolume;
get => UserSetting.Instance.Audio.SoundEffectsVolume;
set
{
UserSettings.Instance.Audio.SoundEffectsVolume = Mathf.Clamp(value, 0f, 1f);
UserSetting.Instance.Audio.SoundEffectsVolume = Mathf.Clamp(value, 0f, 1f);
TriggerVolumeChanges();
}
}

/// <inheritdoc />
public bool MusicMuted
{
get => UserSettings.Instance.Audio.MusicMuted;
get => UserSetting.Instance.Audio.MusicMuted;
set
{
UserSettings.Instance.Audio.MusicMuted = value;
UserSetting.Instance.Audio.MusicMuted = value;
TriggerVolumeChanges();
PauseMusic();
}
Expand All @@ -311,21 +311,21 @@ public bool MusicMuted
/// <inheritdoc />
public bool SoundEffectsMuted
{
get => UserSettings.Instance.Audio.SoundEffectsMuted;
get => UserSetting.Instance.Audio.SoundEffectsMuted;
set
{
UserSettings.Instance.Audio.SoundEffectsMuted = value;
UserSetting.Instance.Audio.SoundEffectsMuted = value;
TriggerVolumeChanges();
}
}

/// <inheritdoc />
public bool RemoteSoundEffectsMuted
{
get => UserSettings.Instance.Audio.RemoteSoundEffectsMuted;
get => UserSetting.Instance.Audio.RemoteSoundEffectsMuted;
set
{
UserSettings.Instance.Audio.RemoteSoundEffectsMuted = value;
UserSetting.Instance.Audio.RemoteSoundEffectsMuted = value;
TriggerVolumeChanges();
}
}
Expand Down Expand Up @@ -438,7 +438,7 @@ private void QueueSoundEffect(SoundEffect soundEffect, GameObject sourceObject,
AudioGameObject controlObject = soundEffectGameObjects.FirstOrDefault(x => x.AttachedObject == sourceObject);
if (controlObject == null)
{
controlObject = new AudioGameObject(sourceObject, SoundEffectsVolume, UserSettings.Instance.Audio.SoundEffectsMuted);
controlObject = new AudioGameObject(sourceObject, SoundEffectsVolume, UserSetting.Instance.Audio.SoundEffectsMuted);
soundEffectGameObjects.Add(controlObject);
}
controlObject.EnqueueSoundEffect(GetAudioClipFromSoundEffectName(soundEffect));
Expand Down
2 changes: 1 addition & 1 deletion Assets/SEE/CameraPaths/CameraPath.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
using SEE.Game;
using SEE.GO.Factories;
using SEE.Factories;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
Expand Down
2 changes: 1 addition & 1 deletion Assets/SEE/CameraPaths/CameraRecorder.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using SEE.Controls;
using SEE.Controls.KeyActions;
using SEE.Utils;
using System.Collections.Generic;
using System.IO;
Expand Down
2 changes: 1 addition & 1 deletion Assets/SEE/CameraPaths/PathReplay.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using SEE.Controls;
using SEE.Controls.KeyActions;
using SEE.Utils;
using System;
using System.Collections.Generic;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1521264504027d04c88bdec42ea65e3b
guid: ee13fa859a230314eba4eaebc2758601
folderAsset: yes
DefaultImporter:
externalObjects: {}
Expand Down
13 changes: 13 additions & 0 deletions Assets/SEE/Cities/Cities.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
/// <summary>
/// Consists of components related to code-city game objects.
/// A code-city is a Unity GameObject holding an instance of a subclass of
/// <see cref="SEE.Game.City.AbstractSEECity"/>. It is the child of a table
/// game object. Game nodes and game edges are placed underneath the code-city
/// object as children. Generally, there is only one root game node and all
/// other game nodes are transitive descendants of the root game node. The
/// game edges are likewise children of the root game node, but they do not form
/// a hierarchy.
/// </summary>
namespace SEE.Cities
{
}
2 changes: 2 additions & 0 deletions Assets/SEE/Cities/Cities.cs.meta
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f675b16db8d6b454cb6a8d5997539550
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