Software Engineering student obsessed with performance, systems, and how things really work.
I build projects to understand optimization, memory, data layout, and the invisible machinery underneath software.
I care less about “frameworks” and more about fundamentals:
how data moves, how CPUs think, how caches behave, and why programs are slow before I make them fast.
If you explore my repos, expect experiments, messy ideas, and performance obsession, not polished corporate toys.
- App Development — building scalable, usable, real-world applications
- Data-Oriented Design — structuring programs around memory, not objects
- Low-level thinking — cache locality, memory layouts, performance tradeoffs
- Game Programming — engines, physics, rendering, and real-time systems
- Simulations — particles, collisions, constraints, and emergent behavior
- Dart — for building apps
- C — for understanding low-level concepts (pure suffering)
- C++ — for engines, systems, and high-performance code
- Python — for automation and quick tests
- Java — for strict OOD structured applications
- SQL — because data...
- Android Studio
- Visual Studio
- IntelliJ
- Postman
- GitHub
- Linux
- Zed
- Git
- CMake
- Raylib
- Flutter
- SFML
- Java Swing
- App Development
- Caching and memory behavior
- Deeper Data-Oriented Design
- Low-level performance principles
- Physics-based simulations
- Advanced game programming techniques
- Custom memory allocators
- LinkedIn: https://www.linkedin.com/in/ukasha167/


