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ukasha167/README.md

Hi, It's... 1 . 6 7

Software Engineering student obsessed with performance, systems, and how things really work.
I build projects to understand optimization, memory, data layout, and the invisible machinery underneath software.

I care less about “frameworks” and more about fundamentals:
how data moves, how CPUs think, how caches behave, and why programs are slow before I make them fast.

If you explore my repos, expect experiments, messy ideas, and performance obsession, not polished corporate toys.

What I focus on

  • App Development — building scalable, usable, real-world applications
  • Data-Oriented Design — structuring programs around memory, not objects
  • Low-level thinking — cache locality, memory layouts, performance tradeoffs
  • Game Programming — engines, physics, rendering, and real-time systems
  • Simulations — particles, collisions, constraints, and emergent behavior

Languages I use

  • Dart — for building apps
  • C — for understanding low-level concepts (pure suffering)
  • C++ — for engines, systems, and high-performance code
  • Python — for automation and quick tests
  • Java — for strict OOD structured applications
  • SQL — because data...

Tools & Tech I work with

  • Android Studio
  • Visual Studio
  • IntelliJ
  • Postman
  • GitHub
  • Linux
  • Zed

Extras

  • Git
  • CMake
  • Raylib
  • Flutter
  • SFML
  • Java Swing

What I’m currently learning

  • App Development
  • Caching and memory behavior
  • Deeper Data-Oriented Design
  • Low-level performance principles
  • Physics-based simulations
  • Advanced game programming techniques
  • Custom memory allocators

Find me here

Pinned Loading

  1. Particle-Simulation Particle-Simulation Public

    High-performance physics engine written completely in C++ with Raylib for rendering. It's implemented in Data-Oriented Style and uses Verlet Integeration for Physics and Spatial Hashing Grid Algori…

    C++ 4

  2. space-shooters space-shooters Public

    A high-performance, Synthwave-inspired 3D space shooter built in C using Raylib. Implements a Data-Oriented Design (DOD) architecture with a custom rendering pipeline and optimized collision mathem…

    C

  3. Flappy-Bird Flappy-Bird Public

    Written in C++ and rendered using RayLib. With seperated renderer and solver logic.

    C++ 1

  4. weather-app weather-app Public

    A sleek, intuitive weather forecasting companion for your daily life.

    Dart 1