xoshiro256
Here are 17 public repositories matching this topic...
C++ header-only library for the full family of Xoshiro/Xoroshiro random number generators
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May 26, 2026 - CMake
FAST 32/64 bit PRNG (pseudo-random generator), highly optimized, based on xoshiro* / xoroshiro*, xorshift and other Marsaglia algorithms.
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Jun 28, 2020 - C++
A simple `UniformRandomBitGenerator` wrapper for the xoshiro256*** and xoroshiro128+ PRNGs
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May 25, 2026 - C++
A fast, high-quality PRNG for Defold game engine based on the xoshiro256++ algorithm, seeded via splitmix64.
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Jul 4, 2026 - C++
Fast, concurrent PRNGs
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Sep 28, 2022 - Go
Lightweight, no_std-friendly RNG library for Rust. Xoshiro256++ default; optional Mersenne Twister, PCG32/64, ChaCha20 CSPRNG, SIMD bulk-byte (NEON/AVX2), Halton/Sobol/Van der Corput quasi-random. Ziggurat normal(), 4 built-in distributions + pluggable Distribution trait. 100% test coverage.
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Aug 13, 2026 - Rust
xoshiro256** PRNG as a WebAssembly module
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Feb 1, 2020 - Rust
C + R hybrid engine executing 1,000,000 Monte Carlo DCF paths in ~0.045s
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Aug 21, 2026 - R
High-performance, SIMD-enabled WebAssembly PRNGs with a seamless TypeScript interface. Includes PCG, xoroshiro128+, and xoshiro256+
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Aug 30, 2026 - TypeScript
Single header, 32bit and 64bit FAST pseudo-random (fastrandom) generator, based on Marsaglia algorithms
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Jun 26, 2020 - C++
Fast Go implementations of xoroshiro128 and xoshiro256 prng's and jump functions. Methods of delivering prng's for concurrent/parallel computations. Random float64 generators. Also some math/rand compatible API functions.
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Aug 2, 2020 - Go
C# Xoshiro256** library THAT USES INCLUSIVE MAX VALUES geez
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Aug 29, 2026 - C#
Pseudo random generator
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Mar 17, 2026 - Scala
The Players attributes will randomize when the player dies.
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Jul 1, 2026 - C++
C++ header-only random number generators including xoshiro256ss
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May 31, 2026 - C++
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