Real-time Interactive Barnes-Hut N-Body Simulator. Create galaxies, apply forces, visualize spatial partitioning, parameterize simulation physics and entities, etc.
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Updated
Jul 4, 2026 - C++
Real-time Interactive Barnes-Hut N-Body Simulator. Create galaxies, apply forces, visualize spatial partitioning, parameterize simulation physics and entities, etc.
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
The Hashed-Octree approach is developed as an improvement to the standard octree data structure made suitable for parallel processing. This variant of the octree data structure attempts to parallelize the hierarchical method through adaptive domain decomposition, dynamic load-balancing across processors, and parallel interaction computation.
This Solar System Simulator simulates real-world gravitational physics using Unity's physics. Demonstrating Newton and Kepler’s laws in a 3D simulation.
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