The Ultimate Solution for Cinematic Toon Rendering in UE5
-
Updated
Sep 18, 2026 - Python
The Ultimate Solution for Cinematic Toon Rendering in UE5
UniversalRP Toon Shader with ShaderGraph
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
This Toon Shader Framework for Blender is designed to be compatible with cross-toon materials. It has been implemented and evolved from aVersionOfReality's Toon Shader.
A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.
Con11 的自用 Blender 几何节点、卡通着色器、合成器节点组资产库
My shitty shaders and scripts for Unity and VRChat.
Blender Addon to cheese with LSCherry
Basic toon shading with OpenGL
A small scene showcasing some of the capabilities of URP Toon Shader.
A collection of toon shaders for Unity
Resource loaders, renderers and applications for 3D anime animations. Inspired by 月村手毬 Tsukimura Temari from 学園アイドルマスター Gakuen Idolm@aster.
UE5 editor plugin for painting anime/toon face shadow masks directly on meshes and generating SDF threshold maps.
Toon shading of the standford bunny done in OpenGL
Grass shader for 3D Godot projects with toon shading.
A from-scratch render engine for Blender, for the looks Cycles can't do: every 3D era before PBR — Blender Internal, Bryce, 3ds Max, PlayStation, VGA — and 2D down to the wire: cel, anime, cartoon ink, drawn media, painted backdrops, the 1940s film process. CPU and GPU, pixel for pixel.
To associate your repository with the toon-shading topic, visit your repo's landing page and select "manage topics."