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toon-shading

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A from-scratch render engine for Blender, for the looks Cycles can't do: every 3D era before PBR — Blender Internal, Bryce, 3ds Max, PlayStation, VGA — and 2D down to the wire: cel, anime, cartoon ink, drawn media, painted backdrops, the 1940s film process. CPU and GPU, pixel for pixel.

  • Updated Sep 6, 2026
  • Python

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