A Godot 4.4+ Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination.
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Updated
Aug 26, 2026 - GDScript
A Godot 4.4+ Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination.
A Godot 4 editor plugin that bakes selected static visual TileMapLayer nodes into PNG-backed Sprite2D backgrounds.
Godot 4 tile tooling, MIT. An editor plugin that wires a 47-blob or 16-tile autotile sheet into a fully configured TileSet — and a converter that migrates deprecated TileMap nodes to TileMapLayer across a whole project, scenes and the GDScript that drives them, checked against 4.3/4.4/4.7.
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