GLSL shaders tutorial
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Updated
Feb 7, 2016 - C++
GLSL shaders tutorial
One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.
benchmark solutions for selected packing problems: circle, rectangle, cube, cuboid, polygon packings
Fast Vector Spherical Harmonic Transforms
The Recursive Zonal Equal Area (EQ) Sphere Partitioning Toolbox is a suite of Matlab functions for partitioning and point distribution on multidimensional spheres.
This repository analyzes viral genomes using Nextstrain to understand how SARS-CoV-2, the virus that is responsible for the COVID-19 pandemic, evolves and spreads. This is a copy of the original Nextstrain ncov repository, which will (by default) build augur all 50 states + DC + PR using the same parameters and subsampling strategy.
Anchored Radially Projected Integration for Spherical Triangles (ARPIST)
Balls of Zirconium, a modernized Balls of Steel game with Minecraft 1.16+ features and automated map generation
Códigos desenvolvidos durante o desenvolvimento da tese de doutorado na Unicamp, intitulada Interseção de Esferas e Álgebra Geométrica, defendida em junho de 2019.
An interactive pit of spheres for hero sections — Verlet physics, cursor interaction, three.js.
Project developed as an assignment for my COMP 371 (Introduction to Computer Graphics) course at Concordia. It is a Raytracer that renders images with local or global illumination based on input provided from a JSON file. It contains features such as anti-aliasing, area-lights, point lights, occlusion, soft shadows, ...
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