Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
-
Updated
Apr 22, 2021 - C#
Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
To associate your repository with the serializereference-attribute topic, visit your repo's landing page and select "manage topics."