HIDEBAF — Highly Incubated Dragonian Encryptory Binary using an Archive of Files Scorched Earth encryption with multi-token redirection and AES-256-GCM payloads.
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Updated
Aug 15, 2026 - JavaScript
HIDEBAF — Highly Incubated Dragonian Encryptory Binary using an Archive of Files Scorched Earth encryption with multi-token redirection and AES-256-GCM payloads.
Space artillery game with n-body physics
Scorched3D incorporates lively, fully destructible 3D landscapes that include animated jets, naval vessels, water and even birds, with detailed tanks and projectiles and stunning visual effects
A 2 dimensional artillery game created using vanilla javascript, css, and html5's canvas element.
Python/pygame reimplementation of Wendell Hicken's Scorched Earth v1.5, reconstructed from reverse-engineering. A non-commercial tribute.
Browser (TypeScript + Canvas2D + Web Audio) port of Wendell Hicken's Scorched Earth v1.5, differential-verified against the original's mechanics. Non-commercial tribute.
Serverless P2P multiplayer fork of Scorched Earth (HTML5/TypeScript): WebRTC + Nostr signaling, host-authoritative lockstep
A small game for STM32 (BluePill board)
Browser-based turn-based artillery duel — a from-scratch TypeScript homage to Scorched Earth (1991), with deterministic-lockstep online play over Supabase.
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