Editor Library for s&box to import compiled bsp maps directly into the scene editor.
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Updated
Apr 10, 2026 - C#
Editor Library for s&box to import compiled bsp maps directly into the scene editor.
An integration of an MCP server for the game S&box.
A razor panel made for S&box which allows to be modified with compute shaders
An integration of an MCP server for the game S&box.
A library to record performance traces in S&box games.
A shrimple library made for profiling your code
A Unity-like coroutine library. Used for synchronous operations that execute across a period of time.
An s&box library that does the boring, fiddly part of a networked game for you. Drop it into your project and you get auto-hosting, Citizen players with a working third-person controller, and a small lobby/round framework you build your own gamemode on top of.
A pooling mechanism for entities, useful for situations where you are creating and deleting many entities with a limited lifespan.
Vampire the Masquerade: Bloodlines s&box content mounter (which checks for game ownership & installation through Steam and then introduces assets from the installation to s&box) for use to play around with assets in the sandbox gamemode on s&box
A simple library that allows you to develop S&Box experiences that integrate with TikTok Live
Arcade vehicle physics, tuning presets, and multiplayer-ready car components for s&box.
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