Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
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Updated
Sep 7, 2026 - Haskell
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Vogon Runtime is a Rust toolkit for deterministic, replayable AI workflows: structured prompts, provider-agnostic adapters, reproducible runs, and verifiable replay logs.
Verifiable, replayable AI autonomy with bounded cognition, reversible execution, receipts, rollback, and progressively earned authority.
Write your own madlibs. Fill the madlib within the program or print a hard copy with blanks to be hand filled as a traditional madlib.
The Xinada Project consists of a plugin for the Minecraft game. The plugin organizes and starts rounds of a mini-game based on the well-known Murder Mystery. Xinada offers the players 30+ new abilities and adds a ton of fun to an already fun mini-game. It also offers a lot of replayability.
Deterministic-first agent execution system focused on bounded autonomy, auditability, replayability, and operational reliability.
A model-agnostic benchmark for sealed, re playable AI reasoning failures and tamper-evident failure history.
Deterministic, auditable, capability-safe autonomous agent framework in Rust. Event-sourced, replayable, with governed self-evolution.
Source-available IX-Function causal-transfer harness: tests cross-domain causal structure reuse through pre-outcome prediction, reality-delta scoring, uncertainty preservation, falsification, negative controls, model review, donor handoffs, and bounded Wave 6 review gates. No AGI claim.
Governance-first autonomous AI infrastructure for policy-bounded execution, provenance, replayability, multi-model reasoning, and controlled software evolution.
Traceable AI execution, evidence artifacts, provenance timelines and recoverable orchestration state.
Deterministic orchestration and evaluation framework with replayability, execution tracing, and adversarial testing.
Gameplay-focused Unreal Engine prototype featuring player-vs-AI competition, Blueprint scripting, AI navigation, and replayability-focused game design.
Lightweight, replayable PoC for Sovereign Epistemic Commons: synthetic multi-agent memory-governance experiments on contamination, typed lanes, provenance-depth discount, and mixed exit/fork in observable-only agentic systems.
An interactive choose-your-own-adventure beach mystery where player decisions change the route through the story, inventory and progress are tracked during play, and scene artwork turns the branching logic into a complete narrative experience.
Deck of Haunts is a free full-version card and strategy game for Windows that lets you become the villain defending your haunted mansion using traps and spells. Enjoy strategic turn-based combat and great replayability. Download the latest version free.
Standalone Community Edition of Innocent Assault SS — self-contained package, includes all content, ready to play on Windows.
A lightweight, reproducible PoC series for studying recursive self-improvement under endogenous yardstick drift, using Gemma 3 local models to separate proxy-score drift, proxy gaming, delayed audit, and strict-confirmed improvement.
Observer-only replay vitality and interruption realism inspection under degraded outsider conditions.
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