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procedural-generaton

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Autonomous embodied AI agent experiment built with Babylon.js, combining LLM-driven decision making, perception, proprioception, motor control, episodic memory, spatial exploration, and physics-based learning. Caine learns to interact with his body and environment through trial, error, and accumulated experience.

  • Updated Sep 5, 2026
  • JavaScript

VR graph editor for Oculus Quest 2 (Unreal Engine 4, C++17) - import, create, edit and manipulate 3D graphs, rendered with chunked procedural meshes at 90+ FPS. FIT CTU bachelor's thesis.

  • Updated Sep 5, 2026
  • C++

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