Point bind deformer for Maya
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Updated
May 26, 2020 - C++
Point bind deformer for Maya
A project to make it easier for people to use Maya animation in their tools and pipelines.
A smoothly reparameterizing Bezier spline that also interpolates orientations
Python in Maya Done Right
Fast and persistent subset of maya.cmds
The C++ Simplex Plugins
Keyframe Reduction for Maya using least-squares method.
Simple Rigging system
The easiest way to create break down poses in Maya.
A minimal Qt based menu to quickly find and execute Maya commands and user scripts.
Python3 fixes to use aTools in newer versions of Maya
Various maya tools that I write for my personal projects.
GUI front-end for maya-capture
This package defines a wrapping functionality to create and manage mathematical node connections in Maya through Python scripting. The ease of access and method of using this will help to write readable and maintainable code for node based graphs that require a lot of mathematical processing.
Automatically exported from code.google.com/p/stretchmesh
Visual picker with animation tools
A smooth and relax deformer for maya
Maya tool for finding the symmetry of a polygon mesh based on the topology.
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