Per-Face Texture Mapping for Production Rendering
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Updated
Aug 4, 2021 - C
Per-Face Texture Mapping for Production Rendering
A middleware library and sample application for high-quality skin and eye rendering
Ports (almost) all Canvas2D functions to the GPU so it can be mixed with a WebGL canvas.
Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch
A brief computer graphics / rendering course
Lightweight 3d physics engine for javascript
Mesh compression library, designed for rendering and speed.
CFD Python, a.k.a. the 12 steps to Navier-Stokes.
Software rendering engine with PBR. Built from scratch on C++.
Markdown source for Michael Abrash's Graphics Programming Black Book
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
Guidelines Support Library
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