Real-time 2×2 multi-stream image player in Qt 6 / C++20 — four independent worker threads, a hand-built bounded frame queue with backpressure, and OpenGL GLSL rendering.
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Updated
Jun 28, 2026 - C++
Real-time 2×2 multi-stream image player in Qt 6 / C++20 — four independent worker threads, a hand-built bounded frame queue with backpressure, and OpenGL GLSL rendering.
A modern OpenGL Engine Library for general purpose 3D graphics applications.
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