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namco-tales-studio

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Structural documentation of Tales of the Abyss (PlayStation 2, 2005, SLPS-25586): the Tales block codec's nine-byte header restored after Legendia's CPS, 47,513 of 47,513 blocks decoding, and a decoder that shares 69 bytes with the one copy of Symphonia's source nobody edited.

  • Updated Sep 2, 2026
  • Python

Structural documentation of Tales of Rebirth (PlayStation 2, SLPS-25450, 2004, Japan): three headerless .BIN containers indexed from the executable, 744 SCPK bundles, 2,851 codec blocks, and the measurement showing Wolf Team's LZSS decoder had forked per title by 2004.

  • Updated Sep 2, 2026
  • Python

Structural documentation of Tales of Vesperia (Xbox 360, 2008, Japan): XGD2, XEX2, the FPS4 container, and the 1995 Tales block codec still running in August 2008 beside Microsoft's XCompress. Analysis only.

  • Updated Sep 2, 2026
  • Python

Byte-level documentation of Tales of Hearts (Nintendo DS, Namco Bandai, 2008) — both cartridges. The Tales block codec is absent across 33 modules, 32 of them BLZ-packed; FPS4 crosses from Tales of Vesperia little-endian; 28,662 of 28,679 payloads identical between the two editions.

  • Updated Sep 2, 2026
  • Python

Structural documentation of Tales of Destiny 2 (PS2, SLPS-25172, 2002): the 1995 Tales block codec still running a console generation later, an archive index that packs padding into its offsets, the whole overlay map recovered from the linker, and 173 MB of an unreleased game shipped with every file stubbed to one byte.

  • Updated Aug 27, 2026
  • Python

Structural documentation of the Japanese PlayStation 3 disc of Tales of Xillia (2011): the Tales block codec is on neither of the Cell's two instruction sets, TO11 is the game's root C++ namespace, the TL engine is one codebase from 2009 to Berseria in 2017, and the region table claims an encryption that is not there.

  • Updated Sep 2, 2026
  • Python

Structural documentation of Tales of Legendia (PlayStation 2, 2005, SLPS-25533): the block codec present with 1997's ring constant but no inherited source, a sixteen-byte CPS envelope replacing the corpus's nine-byte block, 4,508 of 4,508 members decoded, and a 1 GB unreferenced build artefact.

  • Updated Sep 2, 2026
  • Python

Structural documentation of the Japanese Wii disc of Tales of Graces (2009): the Tales block codec is on it, 138 bytes shared with the 2003 GameCube decoder, project tag TO10, a Nintendo DS ROM inside the disc, and the first build of this line that names its developer.

  • Updated Sep 2, 2026
  • Python

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