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italian-games

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Byte-level study of the Italian CD-ROM edition of Sam & Max Hit the Road (LucasArts, 1993): 64 files, 227,198,319 bytes, 88.11 % of them 150 minutes of Italian voice acting in 3,381 recordings. Container, index, text, speech, music, images and fonts all derived from the bytes, with no reference implementation used.

  • Updated Sep 1, 2026
  • Python

Zero Comico (Windows, GMM Entertainment / Medusa Games, 2001) documented from the bytes: two in-house containers wrapping a 1989 LZHUF stream, 69.49 % of the CD spent on 13 minutes of all-keyframe Indeo video, an engine still carrying a cancelled game, and a retail executable whose version resource says Playable Demo. No assets.

  • Updated Aug 29, 2026
  • Python

Lucignolo Il Videogioco (7Th Sense, 2007) measured from a Burn4Free ISO: the copy protection is a six-byte file containing the word codice, every file's sector padding echoes the data 65,536 bytes earlier, and the engine names itself in a log the developers shipped by accident.

  • Updated Aug 30, 2026
  • Python

Il cane di terracotta (2000), a hybrid PC/Mac CD-ROM measured on both filesystems: Windows sees 2,374 files in 4 folders, the HFS volume holds 2,401 in 11, and 2,372 of the 2,373 they share begin on the same sector. Director 7.0.2, a 10,240-byte grid with a closed form at 100%, and a Windows 95 stack leaked into 517 Macintosh audio files.

  • Updated Aug 30, 2026
  • Python

Measurements of Simulman V (MS-DOS, Simulmondo, Bologna, 1993): 120 files, 2,056,643 bytes, zero compressed blocks, one mtime that is wrong by three years. All sixteen unknown formats derived from the bytes; the year is drawn in pixels; one executable is byte-identical to 1000 Miglia's. Recorded media: 0.0000 %.

  • Updated Sep 2, 2026
  • Python

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