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hot-update

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Production-ready modular Unity framework: UE-inspired Gameplay Ability System, zero-GC core, HybridCLR hot-update, Luban config pipeline, data-driven build & atlas workflows. DI-friendly, deterministic, cross-platform, CI-ready. 生产级模块化 Unity 框架:类虚幻引擎 GAS 玩法能力系统 · 零 GC 核心 · HybridCLR 热更新 · Luban 配置管线 · 数据驱动构建与图集工作流。DI 友好 · 确定性构建 · 跨平台 · CI 就绪。

  • Updated Sep 7, 2026
  • C#

An open-source toolbox that takes a game all the way "from idea → built → live" — Unity/Godot/Cocos/Laya clients + one .NET server. | 开源游戏全流程工具箱:Unity/Godot/Cocos/Laya 客户端 + .NET 服务器,从想法到上线一站搞定。

  • Updated Sep 6, 2026
  • C#

React Native Stallion is a fully managed over the air (OTA) update platform for React Native. Test, deploy, and roll back JavaScript bundle updates without app store releases. Built-in testing framework, real-time analytics, and advanced rollout control included.

  • Updated Aug 26, 2026
  • C

Unity client of the GameFrameX framework: HybridCLR hot-update, YooAsset, FairyGUI and ProtoBuf networking — connects to the .NET game server out of the box. | GameFrameX 的 Unity 客户端:HybridCLR 热更、YooAsset、FairyGUI、ProtoBuf 网络,开箱即连 .NET 服务器。

  • Updated Sep 2, 2026
  • C#

High-performance game server framework built on C# .NET 10.0 with Actor Model architecture, hot-update support, multi-protocol networking (TCP/WebSocket/HTTP/KCP), MongoDB persistence, and OpenTelemetry monitoring. | GameFrameX 的高性能游戏服务器:C# .NET 10、Actor 模型、热更新、TCP/WebSocket/HTTP/KCP、MongoDB、OpenTelemetry 监控。

  • Updated Aug 8, 2026
  • C#

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