An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.
csharp unity simulation physics unity3d physics-simulation fishing-game fishing rope spring-physics verlet-integration verlet-physics unity-fishing unity-fishing-rod fishing-line
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Updated
Jun 3, 2025 - C#