Fast 3d/4d divergence-free noise for shaders.
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Updated
Jul 20, 2023 - HLSL
Fast 3d/4d divergence-free noise for shaders.
Implementation of curl noise for particles simulated on GPU with OpenGL
Curl-Noise Particle Flow using OpenCL
A WebGL particle system with GLSL curl noise animation. An experiment where randomness creates mesmerising fluid-like motion patterns.
particule simulation with OpenGL
A 1-bit dithered flow field for the web — cursor-stirred ink, curl-noise advection, Bayer ordered dithering. Raw WebGL2, zero dependencies.
Generative curl-noise flow-field instrument: shape it, mirror it into a kaleidoscope, and share any field by link. Zero-build vanilla JS + Canvas, tuned for desktop, tablet, and phone.
Hypothetical galaxy
262,144 particles of pure math. A fully procedural GPU particle field in one HTML file — no models, no textures, no assets.
Particle Movement Using Curl Noise
✨🌊An interactive 3D particle simulation using Three.js WebGPU and TSL (Three Shading Language). Particles follow a curl noise flow field and react to mouse cursor interaction in real time. Built with GPU compute shaders for high-performance rendering.
A curl-derived fluid velocity field library that reproduces the Curl-Noise paper
Interactive typography experiment with procedural flow fields and particles. Inspired by an original AS3 implementation, reimagined in JavaScript.
A tiny MIT-licensed GPGPU particle starter for the browser: curl-noise drift, pointer forces, and morph-to-any-word-or-PNG. No build step.
Zero-GC seeded Simplex 2D/3D noise + FBM + Curl. Deterministic via seeded permutation table.
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