Ant Colony Sim + Daily Mental Health Exercises
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Updated
Aug 13, 2024 - Rust
Ant Colony Sim + Daily Mental Health Exercises
Mars Simulation Project Official Codebase
An agent that builds, plays, and verifies its own game ? a colony-sim prototype gated by 15-scenario input-level repro tests + isolated-grader rubric verdicts ? plus production media skills: music-video (60s 9:16 shorts, beat-aligned, genre-aware) and Korean job-board digest. agentskills.io-spec compliant. v0.4.0.
Colony sim, because why not?
Colony Builder Mod for Star Sector
Can one developer build complex systems software through structured LLM delegation? Repo as the test: agent pipeline ( Opus + human) producing a simulation microkernel — multithreaded ECS, capability-declared mod isolation, OS-style architecture. Engine stresses the methodology; a colony sim stresses the engine.
Factors affecting multiple paternity: insights from the eastern quoll (Dasyurus viverrinus)
Deterministic Rust colony/world sim for Strata: 3-Z-level MVP runtime, live-authority TCP proofs, resume/reconnect registry, routed desync reports, remediation policy, visual gates.
Open source colony sim engine built in LÖVE.
A reproducible CPU benchmark: does a 2D tile grid's memory layout change a colony-sim's CPU cost? Across 26 workloads on Apple M3 + Intel Sapphire Rapids — the grid barely matters, the within-grid layout does, and it depends on the workload and the CPU.
Enables god mode, instant research, and infinite resources for RimWorld.
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